Unelemental (5e Creature)

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Large elemental, neutral

Armor Class 13 (natural armour)
Hit Points 102 (12d10 + 36)
Speed 0 ft., fly 60 ft. (hover)

20 (+5) 8 (-1) 16 (+3) 6 (-2) 11 (+0) 8 (-1)

Proficiency Bonus +3
Damage Resistances force; bludgeoning, piercing, and slashing damage from nonmagical attacks
Damage Immunities poison
Condition Immunities exhaustion, paralyzed, petrified, poisoned, unconscious
Senses passive Perception 10
Challenge 6 (2,300 XP)

Void Glide. The unelemental is not subject to gravity. It can move in any direction through any medium, disintegrating solid matter in its path.

Annihilation. A creature that touches the unelemental takes 22 (4d10) force damage. Non-artifact weapons that hit the unelemental are destroyed after they deal their damage.

Entropic Mastery. If a creature is reduced to 0 hit points by force damage dealt by the unelemental, that creature is obliterated and can only be restored to life with a wish or true resurrection spell.

Third Death. When an unelemental is reduced to 0 hit points, it implodes. All creatures within 10 feet must make a DC 15 Dexterity saving throw, taking 22 (4d10) force damage on a failed save, or half as much damage on a successful one.


Multiattack. The unelemental makes two slam attacks.

Slam. Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 22 (4d10) force damage.

Void Gaze (1/Day). Each creature within 60 feet of the unelemental that can see it must make a DC 15 Wisdom saving throw. On a failed save the creature becomes charmed for 1 minute. While charmed by the void gaze, the creature is incapacitated and has a speed of 0.
Each time the unelemental or the unelemental's companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 1 minute or until the unelemental is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect.

An unelemental is a semi-sentient manifestation of nothingness. Its body is a vaguely humanoid-shaped hole in reality that annihilates all matter that touches it. Merely seeing this blackness of infinite depth can transfix a creature, unable to tear its eyes away.

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