Unarmored Attack (5e Variant Rule)
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Instead of using a weapon to make a melee weapon attack, you can use an unarmed attack: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons). On a hit, an unarmed strike deals bludgeoning damage equal to your Unarmed Attack die + your attack modifier. You are not proficient with your unarmed attacks unless your class has a Fighting Style or Martial Arts feature.
|Barbarian||1d8 + Strength Mod|
|Bard||1d4 + Dexterity Mod|
|Cleric||1d4 + Strength Mod|
|Druid||1d4 + Strength Mod|
|Fighter||1d6 + Strength or Dexterity Mod|
|Monk||1d4 + Strength + Dexterity Mod|
|Paladin||1d6 + Strength Mod|
|Ranger||1d6 + Dexterity Mod|
|Rogue||1d4 + Dexterity Mod|
|Sorcerer||1d2 + Dexterity Mod|
|Warlock||1d4 + Dexterity Mod|
|Wizard||1d2 + Dexterity Mod|
When taking a feature (such as Unarmed Fighting) or a feat (such as Tavern Brawler), you would instead increase the number of the Unarmed Attack die rather than the value.
A Monk's Unarmed Strike increases as they level up, as seen in the chart below.
|Level||Unarmed Attack Dice|
The dice used for Unarmed Attack is determined through a class's Hit Point Die, as seen in the table below. For example, Blood Hunter has a d10 for their Hit Point Die so their Unarmed Attack would use a d6.
|Hit Point Die||Unarmed Attack Die|