Uldra (5e Race)
From D&D Wiki
|Uldra warrior from the 3.5e book "Frostburn"|
Uldra are small and slight creatures. Like elves, they are descended from fey and as such, they have a similar facial structure and the signature pointed ears. Uldra skin ranges from glacial blue to snow white, while their hair is most commonly black or a shade of blue. Their eyes are large and are commonly a combination of several colors. Their hands and feet have three long fingers and a thumb.
The uldra were formed in the Feywild by the goddess Hleid. They lived there until Hleid was slain by her nemesis Iborighu. The uldra immigrated into the tundra of Faerun where they live to this time. Small cults of uldra will still worship Iborighu.
Uldra don't tend to create their own buildings, but instead, utilize the natural world for shelter. Because of this, their communities are small, typically fewer than ten members. They are naturally nomads.
Their communities resist any attempt to control or oppress them and usually, the families will come to a decision together.
Uldra choose their own names shortly after they learn to speak. Their names are most often related to the beauty of the natural world. It is not unusual for an uldra to change their name several times, as they do not give names the same significance that other races might.
Male: Bluetop, Chillblood, Glacierface, Icetongue, Shiver, Tusktooth
Female: Coldcrystal, Frostwillow, Glitterrime, Skie, Skitterime, Whispersnow
Short descendants of fey that live exclusively in arctic lands.
Ability Score Increase. Your Constitution score increases by 2 and your Wisdom score increases by 1.
Age. Uldra reach maturity around 100 years and can live to be 800 years old.
Alignment. Uldra tend towards chaotic alignments.
Size. Uldra are rarely ever taller than 3 feet. Your size is Small.
Speed. Your base walking speed is 25 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Nature Scholar. You gain proficiency with the Nature skill.
Cold Resistance. Uldra are accustomed to frigid temperatures. You have resistance to cold damage and you cannot gain exhaustion levels from being exposed to cold weather.
Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Arctic Magic. You know the ray of frost cantrip.
Frosty Touch. As a bonus action, you can make your hands extremely cold. Touching an object or a body of water will reduce its temperature by 10 degrees every minute.
Languages. You can speak, read, and write Common and Sylvan.
Random Height and Weight
|2′ 2″||+1d10||20 lb.||× (1d4) lb.|
*Height = base height + height modifier