UA:Aquatic Half-Orcs

From D&D Wiki

Jump to: navigation, search
This material is published under the OGL


Aquatic Half-Orcs

In their remote and wild tribal homes, aquatic orcs occasionally coexist with barbarian tribes of aquatic humans. Sometimes the two groups intermarry, producing aquatic half-orcs.

Racial Traits: Aquatic half-orcs have the following racial traits.

  • +2 Strength, –2 Intelligence, –2 Charisma. An aquatic half-orc’s starting Intelligence score is always at least 3. If this adjustment would lower the character’s score to 1 or 2, his score is nevertheless 3.
  • Humanoid (Aquatic, Orc): An aquatic half-orc has the aquatic subtype. An aquatic half-orc can breathe underwater. He cannot also breathe air unless he also has the amphibious special quality. He can hold his breath outside the water for 2 rounds per point of Constitution. After that, he begins to suffocate.
  • Medium: As Medium creatures, aquatic half-orcs have no special bonuses or penalties due to their size.
  • Aquatic half-orc base land speed is 30 feet.
  • An aquatic half-orc has a swim speed of 30 feet. He can move through water at his swim speed without making Swim checks. He has a +8 racial bonus on any Swim check to perform some action or avoid a hazard. He can always choose to take 10 on a Swim check, even if distracted or endangered. He can use the run action while swimming, provided he swims in a straight line.
  • Emissaries: As emissaries for their tribes, aquatic half-orcs receive a +2 racial bonus on Diplomacy and Gather Information checks. They aren’t the best diplomats under the waves, but they’re a far sight better than their orc cousins.
  • Darkvision: Aquatic half-orcs (and aquatic orcs) can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and aquatic half-orcs can function just fine with no light at all.
  • Orc Blood: For all effects related to race, an aquatic half-orc is considered an orc.
  • Automatic Languages: Common and Orc. Bonus Languages: Draconic, Giant, Gnoll, Goblin, and Abyssal.
  • Favored Class: Barbarian. A multiclass aquatic half-orc’s barbarian class does not count when determining whether he takes an experience point penalty.
  • Level Adjustment: +0*.



Back to Main PageVariant RulesRacesEnvironmental Racial VariantsAquatic Races

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is Open Game Content from Unearthed Arcana. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains Unearthed Arcana material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Home of user-generated,
homebrew pages!


admin area
Terms and Conditions for Non-Human Visitors