Tyrogue (5e Race)
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|“||"It doesn't matter how often I lose, I don't give up!"||”|
|—Tyrogue, Pokemon Mystery Dungeon: Red/Blue Rescue Team|
|A Tyrogue preparing for a fight. Source|
Tyrogues are small, purplish/pinkish-skinned humanoids with brown hips and feet that seem to resemble shorts and shoes. On its wrists and torso are what look like white bandages, and on its hands are three fingers. The top of its head is adorned with 3 protrusions, almost resembling a mohawk with circles on the sides of its head, and its eyes are a yellowish color.
Some Tyrogues have been known to have gray skin with blue colored hips and feet.
Tyrogues are said to have originated in mountains of Johto, but can be found almost anywhere especially in urban areas. However, for some reason, they aren't naturally found on tropical islands. It is believed that the reason for this is because of how cold the mountains are in those areas. This is further backed up by the lack of Tyrouges in the mountains in regions such as Sinnoh, although they can sometimes be found training in the routes and paths along the base of such mountains. However, even in this case, you would still be hard pressed to find one naturally in a place like Alola or Hoenn.
Stories tell of a disgraced Karate King who went to the mountains of Johto to train after being defeated by a psychic master. While there, he and his Hitmonlee and Hitmonchan were assisted in their training by a resident Tyrogue. This Tyrogue later joined a young boy who visited the Karate King and, supposedly, aided the boy in becoming a Pokemon League Champion. While it is unknown if the Karate King ever reclaimed his former glory, it is said he started another dojo in the faraway region of Kalos.
Tyrogues, will often form packs and train daily with each other, becoming stressed if they skip even one day of training. However, if a member of the pack feels like his fellows aren't enough of a challenge for him, he will split off from the pack to find stronger foes. It doesn't matter how tough a foe might be, a Tyrogue, thanks to it's strong, competitive spirit will never back down from a fight.
Tyrogues, all of whom are male, usually have masculine Common names.
Small, humanoid pokemon that are always looking for a fight, especially against foes stronger than it.
Ability Score Increase. Your Constitution score increases by 1.
Age. Tyrogues mature at age 20 and can live for roughly 50 years.
Alignment. Due to their disciplined nature, Tyrogues are often lawfully aligned.
Size. Tyrogues stand a little above 2 feet tall. Your size is Small.
Speed. Your base walking speed is 30 feet.
Indomitable Heart. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.
Trance. You don’t need to sleep. Instead, you meditate deeply, remaining semiconscious, for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Languages. You can speak, read, and write Common and one other language of your choice.
Subrace. Although Tyrogues have variations that one might consider "subraces", they are more akin to disciplines than anything. That said, these "subraces" are called Siraso, Ebiwalar and Khitera.
Some Tyrogues are stronger than others, and the Siraso Tyrogues value that strength over anything else. These Tyrogues almost exclusively train their legs and deliver kicks so devastating that they make the opponent feel as though they were struck by a diamond.
Ability Score Increase. Your Strength score increases by 2.
Limber. You have advantage on saving throws against being paralyzed.
Unburdened. You have proficiency in the Acrobatics skill, and you may use your Strength modifier instead of your Dexterity modifier when determining Acrobatics checks.
Kicking Master. Your legs are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier.
Some Tyrogues lack strength but are faster on their feet, and such is the case with the Ebiwalar Tyrogues. These Tyrogues choose punches over as their method of attack and use their dexterity to dodge incoming attacks and strike when there's an opening. Such is their mastery of pugilism that they can even deal elemental damage with their punches.
Ability Score Increase. Your Dexterity score increases by 2.
Keen Eye. You have proficiency in the Perception skill.
Iron Fist. Your fists are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Dexterity modifier.
Fist of the Elements. When you score a critical hit with your unarmed attack, you can instead deal your choice of fire, cold or lightning damage instead of bludgeoning damage.
Some Tyrogues are balanced in their strength and dexterity, and such are the Khitera Tyrogues who choose, of all things, dancing as their method of attack. These fearless Tyrogues intimidate their opponents with war dances and, although they prefer to use kicks, will attack their opponents with any part of their body they can.
Ability Score Increase. Your Strength and Dexterity scores each increase by 1.
Force of Will. You have an advantage on saving throws against being frightened.
Dance of War. You have proficiency in both the Intimidation and Performance skills.
Close Combat. Your legs and fists are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength or Dexterity modifier, whichever is higher.
Random Height and Weight
|2′ 4″||+2d4||46 lb.||× 1 lb.|
*Height = base height + height modifier