Two Kobolds in a Suit (5e Race)
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Two Kobolds in a Suit[edit]
Physical Description[edit]
You are two Kobolds in a suit. There is no other way to explain this. It is up to the two of you to come up with your disguise, and a way to pay for your suit.
History[edit]
Once upon a time, Crick and Frazzle went to a human carnival. It was very frowned upon by their pack, but they were just two young Draconics looking to have some fun. However, they were quick to notice that nothing was sized for them. Everything was twice their size, too tall, too high up, and out of the way of their grabby little hands.
In a brilliant moment of "Hey, I have an idea," Crick suggested to Frazzle to ride around on his shoulders. They found a cloak to hide in, and disguised themselves as a short Dragonborn, getting snacks, playing games, and having fun. They decided to refer to their disguise as Totli Ada Cronborn. And he was TOTALLY a Dragonborn.
Society[edit]
Two kobolds in a suit don't usually form any societies with each other. They often reintegrate with other Kobolds when they tire of being in their suit. However, sometimes two kobolds might want to go for a prolonged amount of time, if not indefinitely, as their new alter ego. They often embark on adventure and mischief that they might not be capable of as two small kobolds.
Two Kobolds in a Suit Names[edit]
Each of your kolbolds has a traditional kolbold name, as they usually come from kobold societies, but the two of you must pick a name to share, as you need a name for your new alter ego.
Two Kobolds in a Suit Traits[edit]
Ability Score Increase. Your Dexterity, Intelligence, and Charisma scores each increase by 1. Age. You mature at age 6 and live until 120, but you do not have the correct coordination training until at least 10. Alignment. Both Kobolds have their own alighnments. Maybe they can agree on how they want their "suit" to act, maybe they have conflicting ideas. However, this most often ends up being chaotic in some manner. Size. Your size is Medium... or is it? Speed. Your base walking speed is 25 feet. |
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. |
Flawless Disguise. You have proficiency in Deception and Insight. |
Two Heads. You must make two different personalities for your Kobolds. Decide which Kobold is in the two different positions. The two Kobolds can speak to each other in a way no other creature can detect. |
Inherent Instability. Your maximum HP is decreased by 2 for each level you gain. |
Awkward Frame. You cannot wear armor. |
Two Minds, One Body. Your Two Kobolds in a Suit counts as a creature on a mount when in their suit, as per the Trench Coat Feat. However, if the two kobolds were to fall out of the suit, then they both become their own people, with seperate innitiative. |
Disguise Suit. It is a rite of passage for a young Two Kobolds in a Suit to construct their own disguise suit. The suit may look aesthetically however you want, as long as it will fit both of you and makes sense for the features you select.
Choose two of the following features for your suit:
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Languages. You can speak, read, and write Common, Draconic, and one other language of your choice. |
Random Height and Weight[edit]
Base Height |
Height Modifier* |
Base Weight |
Weight Modifier** |
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4′ 4'' | +2d4" | 60 lb. | × (1d2) lb. |
*Height = base height + height modifier |
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