Twilight Stalker (5e Creature)
From D&D Wiki
Medium undead, lawful evil
Saving Throws Dex +8, Wis +6
Regeneration. The twilight stalker regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the twilight stalker takes radiant damage or damage from holy water, this trait doesn't function at the start of the twilight stalker's next turn.
Spider Climb. The twilight stalker can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Twilight Stalker Weaknesses. The twilight stalker has the following flaws:
Multiattack. The twilight stalker makes four attacks: one with its bite, two with its claws, and one with its tail.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 9 (2d8) necrotic damage.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the twilight stalker can't make tail attacks against other targets.
A twilight stalker is an undead horror covered in dark fur with six limbs: four arms and two legs. Its torso is around the same size as an adult human's, but its limbs and neck are far too long and spindly and it has a long tail. Its head is largely featureless, save for a pair of pure black eyes and a mouth full of needle-like fangs. Twilight stalkers are often used as assassins because of their natural stealth and because their long tails can be used to grab enemies, but they are also incredible climbers, able to scale even the most precarious surfaces with remarkable speed and grace.
Undead Nature. A twilight stalker doesn't require air.