Turtonator (5e Race)

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Turtonator (5e Race)[edit]

Physical Description[edit]

Turtonator is a bipedal, turtle-like Pokémon with a spiny shell. Its skin is a muted green color and only visible on its limbs, tail, head, and neck. On top of its head is an additional shell with many points around the brim. This extra shell has a black center, yellow in the middle, and a red outer rim. Its eyes have black markings around the bottom, and it has a tubular, yellow snout with a single, large nostril. Turtonator has a wide mouth, where the lower lip is marked with a jagged yellow line extending from its nose. On each side of Turtonator's long neck are two short, triangular projections. Its front legs have mitten-like hands, while its hind feet have claw-like red growths around them. Most of its tail is also covered by red plating, which has fin-like projections. The shell that encases its body has a red underside with a star-shaped, yellow-rimmed hole in the center. The back of the shell has a yellow center with several, brownish-black spikes. Four large spines with red bases form a star-shape in the center with four smaller spikes around them.

Strangely, some specimens have been found to be darker in color then normal.

History[edit]

These pokemon were found on the inactive volcano of Alola's Ula'Ula Island. They're primary diet consists of usually carniovorous foods though they have been seen to eat things like sulfur and many other volcanic materials, lending to the explosive layering on its shell. They were shown to smack their tails on their shells and creating sparks and then releasing those sparks as a huge explosive from the orifice on its chest, though this orifice serves as its weakness as well.

Society[edit]

They seem to be social but prefer to be alone, though will help

Turtonator Names[edit]

They normally have draconic names

<Race Name> Traits[edit]

very durable dragon turtles
Ability Score Increase. Your Dex modifier increases by 2
Age. Turtonator have been known to live for up to 300 years
Alignment. They usually tend to be neutral
Size. You are just above 6 foot, your size is medium.
Speed. Your base walking speed is 25 feet.
Tremorsense. You can sense up to 60 feet around you to tell where a creature is when it is moving.
Shell Armor. You cannot be struck by a critical hit, instead the damage is calculated as a non-critical attack.
Flamethrower. You shoot a shot of fire with a 15 foot cone. Each creature must make a DC saving throw (8 + your dexterity modifier) or risk taking 1d6 will damage for each creature in the cone.
Shell Trap. You can take an action to set up your explosive shell but turning away from your opponent and preparing to blast your shell. If the enemy hits you with a sword, spear, unarmed strike, etc. your shell will create a 1 foot explosion, upon doing so anything with 1 foot behind (this counting as infront of you however) you will take 1d6 blast damage + your will modifier. After using this skill you must complete a short or long rest before you can use this skill again.
Club Tail. You are proficient with using your tail as a weapon with which you can use to perform an unarmed strike. On hit, you deal bludgeoning damage equal to 1d6+ your Strength modifier
Languages. You can speak, read, and write Common and Draconic



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