 |
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Kingdom Hearts franchise, and/or include content directly affiliated with and/or owned by Disney Interactive Studios. D&D Wiki neither claims nor implies any rights to Kingdom Hearts copyrights, trademarks, or logos, nor any owned by Disney Interactive Studios. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page. |
|
Turquoise March[edit]
Medium fiend (heartless), chaotic evil
Armor Class 16 (natural armor)
Hit Points 135 (18d8 + 54)
Speed 0 ft., fly 60 ft.
Proficiency Bonus +3 Damage Vulnerabilities lightning Damage Immunities acid
Senses darkvision 60 ft., passive Perception 9
Languages Abyssal
Challenge 7 (2,900 XP)
Acid Affinity. When the turquoise march casts a spell that deals acid damage, it deals an additional 10 (3d6) acid damage.
Damage Drain. When the turquoise march deals acid damage, it regains hit points equal to half of the acid damage dealt.
ACTIONS
Spellcasting. The turquoise march is a 8th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). The turquoise march has the following spells prepared:
Cantrips (at will): acid splash, infestation, prestidigitation
1st level (4 slots): absorb elements, chromatic orb, ray of sickness
2nd level (3 slots): acid arrow, dragon's breath, misty step
3rd level (3 slots): dispel magic, hunger of Hadar, slow
4th level (3 slots): elemental bane, hallucinatory terrain
Water Bullet. Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 27 (6d8) acid damage.
|
|
Back to Main Page → 5e Homebrew → Creatures
Back to Main Page → 5e Homebrew → Campaign Settings → Kingdom Hearts