Tul-Kal (5e Race)
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We entice, we devour, and we wait. But if you come ah-huntin, just know we will hunt you.
A set of large catfish and anglerfish like humanoids who wander the upper-dark and dark dingy caves on the surface. They can even be found in really dark bayous and swamps. They are known moving from water to water in search of food and safety from the creatures that desire to pursue them.
Tul-Kal live in secluded broods in dark caves. They can commonly be found in under-groves and the under-dark itself. Living near pools of water, these broods can consist of as many as 150 individuals, before they split off and form other broods. They focus on living in themselves, only keeping those around in the brood who benefit the others the most. With this self interest focused, they usually have a tendency towards being hesitant at birth towards even there parents. These children's are referred to as hatchlings until they give themselves a name. This occurs around maturity at the age of 40 where they partake in the broods festival of clear water, where the brood procreates and creates the next group of hatchlings to be raised by the brood. There are really only 3 ranks in there society, the Angler, the Brodlang, and the Hatchlings. The Angler being the upper echelon is a Tul-Kal in the brood who has lived the longest, and is deemed the wisest of all of the brood. Following this is the Brodlang, this is just any other member of the brood that works together to keep the brood going. Lastly is the hatchlings, which as discussed are those are recently born and are protected and raised by the Brodlang.
Being that Tul-Kal live lives focused on themselves, it is fitting that they want others to know why they should be kept around. Hense why they choose there name at the age of 40, before then they are all just referred to has hatchlings by the brood.
First Names: Stinger, Hunter, Thatcher, Smelter, Snitcher, Caller, Collecter
Monstrous creatures of the darkest places, they are surprisingly good hunters.
Ability Score Increase. Your Constitution score increases by 2 and your Strength score increases by 1.
Age. While this race reaches maturity at the age of 40, most of them live only for the first breeding season, which only occurs once every 40 years. Most however, only make it to be about 120, by then they have died. Those who grow old enough to be called Angler can range from 200 to 300 years old.
Alignment. Tul-Kal are raised in a culture of kill or be killed, through a multitude of trials and tribulations. They tend to be self interested and align towards true neutral as they don't intend to harm or help others, they do what they see as helping them the most whether it be the short or long run.
Size. Tul-Kal vary minimally in height and build, most standing around 6 and a half feet tall while some even getting up to 7 feet. The hatchlings start at around 4 feet in length maw to tail. Your size is Medium.
Speed. Your base walking speed is 25 feet. You also have a swimming speed equal to 40 feet.
Amphibian. You can breathe air and water.
Lamplight. You have a small lure similar to an angler fish on your head. As a bonus action you can turn it on and off, and it will emit bright light for 20 feet and dim light for 40 feet.
Mucus Membrane. Due to a thick mucus like membrane do not need to submerge in water for a month. This submerging only needs to last for about one hour. Failure to do so will half your health due to your dry skin until you manage to do so.
Gargantuan Jaws. Due to your mouths large size, you have many benefits that come from this. Your jaws and tusks are more than capable of being used as a unarmed weapon which you are proficient with, dealing 1d6 + your strength modifier in piercing damage. You may also attempt a grapple on a creature of your size or smaller you harm as part of your unarmed attack, pinning them in your jaws on a successful grapple.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Sunlight Sensitivity. You have disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight whenever you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Languages. You can speak, read, and write Common, Undercommon and one other language of your choice.
Random Height and Weight
|5′ 9″||+4d4||400 lb.||× (1d6) lb.|
*Height = base height + height modifier