True Guardian (Jujutsu Kaisen Supplement)

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True Guardian[edit]

Gargantuan monstrosity (Shikigami), unaligned


Armor Class 19 (natural armor)
Hit Points 297 (18d20 + 108)
Speed 40 ft.


STR DEX CON INT WIS CHA
24 (+7) 12 (+1) 22 (+6) 6 (-2) 14 (+2) 10 (+0)

Saving Throws Str +11, Con +10
Damage Vulnerabilities cold
Damage Resistances fire, piercing, and slashing from nonmagical attacks
Damage Immunities poison, psychic, bludgeoning
Condition Immunities frightened, charmed, paralyzed
Senses darkvision 60 ft., passive Perception 12
Languages
Challenge 10 (5,900 XP)


Invisible Force. The Guardian is entirely made of cursed energy. Creatures without levels in the Jujutsu Sorcerer class or the ability to see into the Ethereal Plane cannot perceive it. Creatures at or below half of their hit point maximum can see it.

Bonded Growth. The Guardian is tied to its user. Whenever the user gains a level, it gains one additional hit dice.

Guardian Body. The Guardian’s body is composed of ultra-dense moss with high moisture concentration, granting it resistance to piercing, and slashing damage from nonmagical attacks and immunity to fire damage. However, it is vulnerable to cold damage.

Cursed Attacks. The Guardian’s weapon attacks count as magical for the purpose of overcoming resistance and immunity.

Siege Form. The Guardian deals double damage to objects and structures.

ACTIONS

Multiattack. The Guardian makes one Slam attack and one Grasping Crush attack.

Slam. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) bludgeoning damage.

Grasping Crush. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 7) bludgeoning damage. If the target is Large or smaller, it must succeed on a DC 18 Strength saving throw or be grappled. While grappled, the target takes an additional 22 (5d8) bludgeoning damage at the start of each of its turns as the Guardian crushes it.

Guardian Shield (Recharge 5–6). The Guardian raises its arms defensively, granting itself and one creature within 5 feet of it three-quarters cover until the start of its next turn. While this ability is active, the Guardian has advantage on Strength saving throws and cannot be moved against its will.

REACTIONS

Mossy Parry. When a creature the Guardian can see hits it with a melee attack, the Guardian may add +3 to its AC against that attack, potentially causing it to miss.

True-Spirit-Spear-Guardian.png
Chastiefol’s true second form as a muscle-bound stuffed guardian beast, source [1]
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