Trow Priest of Nyx (5e Creature)
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Trow Priest of Nyx
Huge giant (trow), neutral evil
Saving Throws Str +10, Con +11, Wis +4, Cha +9
Preserving Petrification. Whenever a trow takes damage which reduces it to 20 hit points or less, it must make a DC 22 Constitution saving throw or become petrified.
Oghre Enslaver. The trow priest can treat other giants as if they were humanoids for the purposes of its dominate person spell.
Multiattack. The trow makes three smash attacks or one smash attack and one stomp.
Smash. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 5) bludgeoning damage.
Stomp. All creatures within 10 ft. must make a DC 18 Dexterity saving throw, taking 18 (4d8) bludgeoning damage and 7 (2d6) thunder damage on a failed save, or half as much on a success. Additionally, all Large or smaller creatures which fail their save are knocked prone.
The goddess Nyx first gifted the trow with the art of iron when they found themselves under attack, facing death for the first time in their immortal lies. No sooner had they put this new material to good use in defending themselves than they began to use it to build temples venerating their patron. Within their priesthood, a handful of the trow began to acquire the arts of dream magic, using it to bend their slaves and foes to their will.