Trow Priest of Nyx (5e Creature)

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Trow Priest of Nyx[edit]

Huge giant (trow), neutral evil


Armor Class 16 (natural armor)
Hit Points 300 (24d12 + 144)
Speed 35 ft.


STR DEX CON INT WIS CHA
20 (+5) 8 (-1) 22 (+6) 11 (+0) 9 (-1) 18 (+4)

Saving Throws Str +10, Con +11, Wis +4, Cha +9
Skills Athletics +10
Proficiency Bonus +5
Damage Resistances fire, lightning; bludgeoning, piercing and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities frightened, paralyzed, poisoned
Senses passive Perception 9
Languages Abyssal, Common, Trow
Challenge 14 (11,500 XP)


Preserving Petrification. When the trow takes damage which would reduce it to 20 hit points or fewer, it must succeed on a DC 22 Constitution saving throw or become petrified.

Spellcasting. The trow is a 9th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). The trow knows the following warlock spells:

Cantrips (at will): chill touch, eldritch blast, minor illusion
5th level (2 slots): dominate person, fireball

Oghre Enslaver. The trow can treat other giants as if they were humanoids for the purposes of its dominate person spell.

ACTIONS

Multiattack. The trow makes three slam attacks. In place of two slam attacks, it can use its stomp.

Smash. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 5) bludgeoning damage.

Stomp. The trow stomps the ground. Each other creature on the ground within 10 feet of the trow must make a DC 18 Dexterity saving throw. On a failed save, a creature takes 18 (4d8) bludgeoning damage and 7 (2d6) thunder damage and is knocked prone. On a successful save, a creature takes half as much damage and isn't knocked prone.


The goddess Nyx first gifted the trow with the art of iron when they found themselves under attack, facing death for the first time in their immortal lives. No sooner had they put this new material to good use in defending themselves than they began to use it to build temples venerating their patron. Within their priesthood, a handful of the trow began to acquire the arts of dream magic, using it to bend their slaves and foes to their will.

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