Trow Iron Warrior (5e Creature)

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Trow Iron Warrior[edit]

Huge giant (trow), neutral evil

Armor Class 20 (iron armor)
Hit Points 325 (26d12 + 156)
Speed 30 ft.

20 (+5) 7 (-2) 22 (+6) 11 (+0) 9 (-1) 10 (+0)

Saving Throws Str +11, Con +12
Skills Athletics +11
Damage Resistances fire, lightning
Damage Immunities poison; bludgeoning, piercing and slashing from nonmagical weapons
Condition Immunities paralyzed, poisoned
Senses passive Perception 10
Languages Trow, Common
Challenge 20 (25000 XP)

Preserving Petrification. Whenever a trow takes damage which reduces it to 20 hit points or less, it must make a DC 22 Constitution saving throw or become petrified.


Multiattack. The trow makes two iron hammer attacks and one smash attack.

Iron Hammer. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 37 (5d12 + 5) bludgeoning damage.

Smash. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 5) bludgeoning damage.

At the height of their empire, the trow iron warrior was the main behemoth of their forces. Bedecked in armor up to a foot thick and brandishing an iron hammer the size of a tree, the average iron warrior could demolish a formation of troops in mere seconds.

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