Small beast (theropod), unaligned
Armor Class 14
Hit Points 13 (3d6 + 3)
Speed 45 ft.
Skills Perception +2, Stealth +6
Senses darkvision 60 ft., passive Perception 14
Challenge 1/8 (25 XP)
Pack Tactics. The troodon has advantage on attack rolls against a creature if at least one of the troodon's allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage and the target must succeed on a DC 12 Constitution saving throw or be paralyzed until the end of its next turn.
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.
The troodon is a small bird-like dinosaur. It has very long legs for its size and can run at incredible speed, ideal for chasing down the small lizards and insects that it feeds upon, though it is also known to consume eggs and plants.
Troodons are known to be unusually intelligent for dinosaurs and are primarily nocturnal animals, though they are sometimes active during the day as well. When journeying through the temperate forests from which they come, be alert for their shrill cries, as they tend to follow their victims with their pack for up to 4 hours before they actually strike.
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