Trolling (5e Race)
From D&D Wiki
Male: Zulkaz, Gamjee, Hakalai, Zaejin
Female: Hyptu, Seshi, Lujin, Meimei
A troll variant that improves as you increase in level.
Ability Score Increase. Your Constitution increases by 2.
Age. Unknown. They leave their mother immediately, and then begin to survive on whatever they can put their mouth on.
Alignment. Open and varied. Chaotic Neutral with good tendencies. It is rare for one to be lawful, regardless it happens.
Size. Trollings wildly vary in size, from a stout 4'8" to a hulking 7'0". Your size is Medium
Speed. Your base walking speed is 30 feet.
Regeneration. You can regenerate. See the regeneration rules for players characters. You can spend 2 regeneration points at the start of your turn. When you reach 10th level, this increases to 5 points. If you take fire or acid damage, you cannot regenerate on your subsequent turn.
Troll Growth. You gain two troll features of your choice (see below) You gain an additional troll feature at 8th level, and again at 16th level.
Languages. Giant and Common.
- Troll Singing
At the start of your turn you can begin singing heartily. You must concentrate on your singing as though you were concentrating on a spell. While you are singing, you and friendly creatures within 30 feet of you have advantage on Constitution saves and Constitution checks. You can sing for 1 minute, then you must finish a long rest before you can sing again.
- Troll Fishing
You can spend 10 minutes fashioning a troll fishing line from any materials on hand. The line is 60 feet long and can be trailed along land or water. If you see a tiny creature move onto the line, you can use your reaction to snare it. The creature and character engage in a dexterity contest. If the creature fails, it is snared. You can subsequently use your action to reel it in, pulling it 15 feet towards you; or you can move 15 feet further away, dragging it with you. On its turn, the creature can attempt to escape as though escaping from a grapple.
- Trolling Taunt
You can incite the calmest of individuals to a state of rage. You can taunt a creature, causing a contest between your Charisma (Intimidation) check and the target's Wisdom (Insight) check. The target has disadvantage on their check if they are hostile or indifferent to you. If you win the contest, a hostile creature attacks you physically or verbally, and an indifferent creature becomes hostile.
- Troll Sharing
When you spend a short rest sharing your drink with at least one other creature you can communicate with, at the end of the rest each participant gains temporary hit points equal to the number of participants (up to 10). This consumes one waterskin's worth of water or liquor.
- Troll Rolling
On your turn you can spend any part of your movement rolling. While rolling, you are considered prone but can still move at your normal speed, and you can move through a hostile creature's space if you succeed in a constitution contest against that creature.
- Troll Searching
Whenever you use the Intelligence (Investigation) skill to systematically search an area for a specific object, you are considered proficient in Investigation and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Random Height and Weight
|Base Height||Height Modifier||Base Weight||Weight Modifier|
|4′ 0″||+4d10||80 lbs.||× 2d6 lbs.|