Troll (5e Race)
From D&D Wiki
“This world don't give us nothing, traveler. It be our lot to suffer... and our duty to fight back. This Horde be our family! We don't always see eye-to-eye. We come to blows before. But when we work together - ah - there's nothing this Horde can't do.” — Vol'jin
|Vol'jin by 6kart |
Troll is a species where multiple subspecies exist, these subspecies vary from being tall, lanky and muscular, with each subspecies being different than the others both physically and culturally. They have both elven and orc-like characteristics with their fierce tusks and long ears. Their long arms, strong legs, quick reflexes as well as their incredible agility and strength make them adept hunters.
Trolls have three fingers, and three toes with one protruding from the heel. Most trolls do not wear standard shoes or boots as they are simply more comfortable barefoot, however some do. And adorning them for battle or war is done by some.
Male trolls frequently squat in place, while the females do not.
Trolls and their various subspecies are some of the tallest mortal races on Azeroth. Both males and females have a variety of tusk styles ranging from small to large, they also feature a wide range of wild hair styles. The three largest subspecies of troll are the dark trolls, ice trolls and the Zandalari trolls, whom on average are much larger than their kindred. There is another variant of troll–albeit not a subspecies–that far exceed the normal size range, these trolls are called dire trolls.
Forest trolls' bodies can support plant life to a limited extent due to a mutation that took place many millennia ago. A thin layer of moss may grow on their skin shortly after they are born, giving them their characteristic greenish color. Some of them however grow fur too.
Jungle trolls' bodies are covered in short, soft fur which cause them to appear purple or gray. However, their range of color is even broader as many appear in shades of blue as well as tints of green.
Vol'jin in Kun-Lai stated that the human Tyrathan Khort could cope with the cold better than he could. However, he managed to get used to it very rapidly. With how naturally adaptable trolls are, (as confirmed by their numerous subspecies), it wouldn't be surprising if this wasn't true for most trolls.
Trolls have a characteristic way of speaking. Words like "yo" (a greeting) and "mon" (man) are common expressions. They speak with varying accents that resemble that of Jamaicans and Cubans. Cuban-sounding accents are more common among forest trolls.
At the heart of ancient Kalimdor lay the Well of Eternity, an enormous lake filled with powerful energies. The Well accelerated the cycles of growth and rebirth on the primordial continent, and soon sentient life forms arose from the wilds. The trolls were among the first and most prolific. It was previously incorrectly stated that the trolls predated the arrival of the Titans.
Trolls are one of the oldest, if not the oldest, non-Old God created or titan-forged species on Azeroth. Troll legends mention the Titans, calling them "the Travelers", and their battle with the Old Gods. In the old days of trolls, before the days of troll empires such as the Empire of Zul, the shadow hunters were the leaders of small groups of trolls that over time formed small tribes. Over time, as trolls gathered in great cities, their influence was lessened. Despite this, the position is still a highly respected one.
The early trolls developed an array of superstitious customs. Some practiced cannibalism and warfare, others mystic practices and meditation, and others honed their ties to the dark and powerful form of magic known as voodoo. What all trolls shared was a common religion centered around Kalimdor's Wild Gods, which the trolls worshipped as deities under the name "loa". The troll tribes gathered near the sacred mountain range of Zandalar in southern Kalimdor, where many of the loa dwelt. The lesser tribes built small encampments on Zandalar's slopes, but the most powerful tribe, the Zandalari, claimed the highest peaks and plateaus. There, they built a cluster of shrines that would later come to grow into the temple city of Zuldazar.
Trolls are very isolated beings. Most trolls, excluding a few tribes, don't speak any of the common languages. Wild jungle trolls and coastal trolls are territorial and hostile toward trolls of other tribes. They are highly tribally spiritual. The center of a tribe's spirit is the tribe's priest or superior hunter.
Most trolls will attack outsiders on sight, even trolls of other tribes. Uncivilized trolls live all across Kalimdor and the Eastern Kingdoms. The jungle near Booty Bay in the Eastern Kingdoms is infamous for its many aggressive jungle troll inhabitants.
Trolls, both male and female, often have names with Zandali suffixes and/or prefixes, sometimes consisting entirely of both. They also do not normally have family names as seen by the majority of trolls lacking one, however there are exceptions, of which some adopt the name of their tribe as their surname.
Male: Je'neu, Drulzegar, Ki'ta, Awilo
Female: Amira, Lin'flin, Sheya, Unjari
Trolls are a diverse sapient race based on the World of Warcraft series.
Ability Score Increase. Your Constitution score increases by 2, and one other ability score of your choice increased by 1.
Age. Trolls reach adulthood at the age of 17 and can live for well over 200 years,
Alignment. Most trolls tend to be evil. But there are Trolls who rather have a peaceful life.
Size. Trolls vary widely in height and build, from 6 feet to 8 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Berserking Strike. When you deal damage to a creature with a melee weapon attack, you can deal bonus damage equal to your level + your proficiency bonus. After you use this trait, you can’t use it again until you finish a short or long rest.
Da Voodoo Shuffle. Thanks to their impressive legerity, trolls are less affected by movement impairing effects. You ignore non-magical difficult terrain.
Regeneration. At the start of your turn, you can expend one Hit Dice. Roll the die and add your Constitution modifier. You recover that many hit points. After you use this trait, you can’t use it again until you finish a short or long rest.
Beast Slaying. Trolls hunt with a keen awareness and have experience killing beasts. You have advantage on Wisdom (Survival) checks to track and find beasts.
Languages. You can speak, read, and write Common and Troll. Trolls have a characteristic way of speaking. Words like "yo" (a greeting) and "mon" (man) are common expressions. They speak with varying accents that resemble that of a more tropical language.
Random Height and Weight
|6′ 0″||+1d8||100 lb.||× (1d6) lb.|
*Height = base height + height modifier