Troll, Variant (5e Race)
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"The savage trolls of Azeroth are infamous for their cruelty, dark mysticism, and seething hatred for all other races. Yet one exception among the trolls is the Darkspear tribe and its cunning leader, Vol’jin. Plagued by a history of subservience and exile, this proud tribe was on the brink of extinction when Warchief Thrall and his mighty Horde forces were driven to the trolls’ remote island home in the South Seas during a violent storm."
Troll is a species where multiple subspecies exist, these subspecies vary from being tall, lanky and muscular, with each subspecies being different than the others both physically and culturally. They have both elven and orc-like characteristics with their fierce tusks and long ears. Their long arms, strong legs, quick reflexes as well as their incredible agility and strength make them adept hunters.
Trolls have three fingers, and three toes with one protruding from the heel. Most trolls do not wear standard shoes or boots as they are simply more comfortable barefoot, however some do. And adorning them for battle or war is done by some.
Male trolls frequently squat in place, while the females do not.
Trolls and their various subspecies are some of the tallest mortal races on Azeroth. Both males and females have a variety of tusk styles ranging from small to large, they also feature a wide range of wild hair styles. The three largest subspecies of troll are the dark trolls, ice trolls and the Zandalari trolls, whom on average are much larger than their kindred. There is another variant of troll–albeit not a subspecies–that far exceed the normal size range, these trolls are called dire trolls.
Forest trolls' bodies can support plant life to a limited extent due to a mutation that took place many millennia ago. A thin layer of moss may grow on their skin shortly after they are born, giving them their characteristic greenish color. Some of them however grow fur too.\ Jungle trolls' bodies are covered in short, soft fur which cause them to appear purple or gray. However, their range of color is even broader as many appear in shades of blue as well as tints of green.
Vol'jin in Kun-Lai stated that the human Tyrathan Khort could cope with the cold better than he could. However, he managed to get used to it very rapidly. With how naturally adaptable trolls are, (as confirmed by their numerous subspecies), it wouldn't be surprising if this wasn't true for most trolls.
Trolls have a characteristic way of speaking. Words like "yo" (a greeting) and "mon" (man) are common expressions. They speak with varying accents that resemble that of Jamaicans and Cubans. Cuban-sounding accents are more common among forest trolls.
At the heart of ancient Kalimdor lay the Well of Eternity, an enormous lake filled with powerful energies. The Well accelerated the cycles of growth and rebirth on the primordial continent, and soon sentient life forms arose from the wilds. The trolls were among the first and most prolific. It was previously incorrectly stated that the trolls predated the arrival of the Titans.
Trolls are one of the oldest, if not the oldest, non-Old God created or titan-forged species on Azeroth. Troll legends mention the Titans, calling them "the Travelers", and their battle with the Old Gods. In the old days of trolls, before the days of troll empires such as the Empire of Zul, the shadow hunters were the leaders of small groups of trolls that over time formed small tribes. Over time, as trolls gathered in great cities, their influence was lessened. Despite this, the position is still a highly respected one.
The early trolls developed an array of superstitious customs. Some practiced cannibalism and warfare, others mystic practices and meditation, and others honed their ties to the dark and powerful form of magic known as voodoo. What all trolls shared was a common religion centered around Kalimdor's Wild Gods, which the trolls worshipped as deities under the name "loa". The troll tribes gathered near the sacred mountain range of Zandalar in southern Kalimdor, where many of the loa dwelt. The lesser tribes built small encampments on Zandalar's slopes, but the most powerful tribe, the Zandalari, claimed the highest peaks and plateaus. There, they built a cluster of shrines that would later come to grow into the temple city of Zuldazar.
Trolls are very isolated beings. Most trolls, excluding a few tribes (one such being the Darkspear), don't speak any of the common languages. Wild jungle trolls and coastal trolls are territorial and hostile toward trolls of other tribes. They are highly tribally spiritual. The center of a tribe's spirit is the tribe's priest or superior hunter.
Other than tribes such as the Darkspear, most trolls will attack outsiders on sight, even trolls of other tribes. Uncivilized trolls live all across Kalimdor and the Eastern Kingdoms. The jungle near Booty Bay in the Eastern Kingdoms is infamous for its many aggressive jungle troll inhabitants.
However, trolls willing to fight and work for travelers and armies in exchange for gold are not unknown. Arthas and the Alliance used troll mercenaries on a mission in Northrend. The Shadowtooth tribe of dark trolls also assisted in defense of the World Tree.
Trolls, both male and female, often have names with Zandali suffixes and/or prefixes, sometimes consisting entirely of both. They also do not normally have family names as seen by the majority of trolls lacking one, however there are exceptions, of which some adopt the name of their tribe as their surname, as seen below.
Male: Zul'jin, Jakra'zhet, Rastakhan, Jin'do, Bom'bay, Gadrin
Female: Vanira, Zen'tabra, Talanji
Ability Score Increase. Your Dexterity score increases by 2 and your Constitution increases by 1.
Age. Trolls have an unknown lifespan, some on record to be living at least 200 years.
Alignment. Due to their isolated and savage nature, Trolls tend to be more chaotic. Whether they are good or evil is perceived by those they ally with
Size. When standing fully upright, trolls measure upwards of 9 or 10 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Regeneration. Whenever you start your turn, you can expend a hit die to regain a number of hit points equal to the number rolled. You can't regain less hit points than your Constitution modifier.
claws. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Da Voodoo Shuffle. On your turn, you can spend 5ft of your movement to recover from any movement hindering effects. After using this ability, you can't use it again until you complete a long rest.
Darkvision.. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Languages. You can speak, read, and write Common and Zandali.
They have angular features, bright blue eyes, and skin that ranges from blue to white. With many different hair colours. They stand taller and much more muscular than most other trolls. Ice trolls are generally evil and like most trolls, they are fierce protectors of their homes and may attack travelers to gain weapons, materials, clothing and food.
Ability Score Increase. Your Charisma score increases by 2.
Frozen Heart. You have resistance to cold damage.
Snow vision. You can see in heavy snow within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Dwarfslayer. You deal 2 more damage against dwarves.
Hunter-Warrior. You have a proficiency with short and long bows. If you are already proficient with bows, you can choose to gain proficiency in any other two simple or martial weapons.
Cannibalism. You gain the same benefits from eating food while consuming flesh.
Forest Trolls are noted on average to be taller and more muscular then Jungle and Sand trolls, yet noticably smaller then the Zandalari and Ice Trolls. Like other trolls, forest trolls have long beak-like noses and pointed chins. They have tusks, typically coming from their lower lip, these tusks can vary between a foot long and barely visible. Forest trolls are fairly strong, but are also extremely agile. The third toe on their feet helps forest trolls to maintain balance and climb trees.
Ability Score Increase. Your Strength score increases by 2.
Forest Native. You may add your proficiency bonus on Wisdom Survival checks while in a forest.
Elf Slayer. You add a bonus of +2 to your damage rolls against elfs.
Sand trolls have coarse, cracked skin tending toward brown and gold colors, (with some sand trolls being an orange-gold) bearing only a rough resemblance to their jungle troll ancestors. Sand trolls also have thinner manes of hair than their brethren. Sand troll females can be 6 feet tall. Whether 6' is short, tall or average for a female is unknown. Unlike most other trolls, whose tusks are of an ivory (lighter, sometimes darker) color, the tusks of sand trolls vary between dark gray to black.
Ability Score Increase. Your Intelligence score increases by 2.
Blood Magic. You can choose to take 3 slashing damage to use your blood as a resource for your spells. Doing this replace the spell components, except those with a cost in gp.
Desert Born. You may add your proficiency bonus to Wisdom Survival checks while in a desert.
Cannibalism. You gain the same benefits from eating food while consuming flesh
Random Height and Weight
|9′ 1″||+2||200lbs lb.||× (4) lb.|
*Height = base height + height modifier