Troglodon (5e Creature)
From D&D Wiki
Huge monstrosity, unaligned
Multiattack. The troglodon makes three attacks: one with its venom spit, one with its bite and one with its tail. It can't make both melee attacks against the same target.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 26 (4d10 + 4) piercing damage. The target must succeed on a DC 16 Constitution saving throw or be poisoned for 1 minute. The target can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success.
Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Venom Spit. Ranged Weapon Attack: +5 to hit, range 60/120 ft., one target. Hit: 11 (3d6 + 1) acid damage and the troglodon has advantage on all melee weapon attacks it makes against the target for 1 minute.
Troglodons are amongst one of jungles' deadliest hunters. Named after their troglodyte existence, troglodons spend most of their lives haunting the subterranean grottos that criss-cross the length of tropical continents, emerging only to hunt and feast on prey. These creatures are virtually blind, but hunt using senses other than sight. Swaying sinuously, the troglodon uses its quill-like whiskers to track motion, while its forked tongue tastes the air. Upon locating its target, the troglodon springs and bites, savaging its quarry with jaws full of hollow teeth able to pump forth noxious venom. The predator is known to spit this toxic bile, which helps the troglodon triangulate their victim's location, as the fluid makes a distinctive sizzling sound as it sears flesh.
Jungle Predator. Possessing a rare bestial cunning, troglodons can plan ahead far enough to wait in ambush along jungle paths; lurking perfectly still in the undergrowth for unsuspecting prey to walk by. When an opportunity is ripe, the trogolodon will explode into savage action, relying on its speed and savagery to quickly subdue its target before dragging it's corpse in the dark depths of the jungle.