Trionyx (5e Creature)
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Medium swarm of Tiny fiends, chaotic evil
Damage Resistances bludgeoning, piercing, slashing
Leader. If the trionyx makes an attack, it may use its bonus action on the same turn to issue a Command.
Bites. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) bludgeoning damage.
Command. The trionyx emits a wild cry. Each creature of the trionyx's choice within 30 feet of it may use a reaction to move up to its speed.
Swallow. The trionyx makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target takes the bite's damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the trionyx.
Shell (1/Day). If the trionyx is hit by a nonmagical ranged attack, the trionyx takes half as much damage.
The Trionyx can take 1 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Trionyx regains spent legendary actions at the start of its turn.
Spawn. The trionyx creates sea turtle. This spawned creature obeys the trionyx's verbal commands and acts after the trionyx's turn.
This creature, bought out to our universe by magical means, is an eating, killing machine. It exists only to spawn and conquer and eternally reproduce until nothing is left in its razing path