Trapinch (5e Race)
From D&D Wiki
|A Trapinch. Source|
Trapinches are small, orange insectoids with a huge had and a small body. It's head sports a massive, zigzagging jaw with powerful teeth and two small, black eyes with star-shaped pupils. Its small body is supported by four stumpy legs and has a white underside.
Some specimens have been found to have a teal-like coloration instead of orange with its underside sporting green instead of white.
Trapinches were first discovered in the desert of Hoenn, but can be found almost anywhere a nice arid desert can be found. With their powerful jaws, they dig bowl or conal shaped pits in the sand, crushing any rocks they come across and patiently sit at the bottom waiting for hapless prey to fall in. Once inside, the prey cannot escape. Their jaws are so strong and heavy that, while they can destroy rocks with them, they cannot flip themselves back over if they find themselves on their back. This is especially bad if their natural predator, Sandile, happens to be nearby.
Oddly enough, this small creature has become rather popular, though, despite its somewhat aggressive nature, this is most likely due to it's rather cute and innocent appearance.
Trapinches are solitary by nature, preferring to simply reside within its conal nest awaiting both prey and the day it will grow wings and soar in the air with it's Vibrava and Flygon brethren.
Trapinch names are usually Terran, but will sometimes change their name to a Draconic one upon evolving into a Flygon.
Small but aggressive antlions who trap prey in inescapable sand pits and crush them with powerful jaws.
Ability Score Increase. Your Strength score increases by 2.
Age. Trapinches usually life for 25 years, but some have been known to live for up to 45 years.
Alignment. Trapinches are usually neutral and normally don't lean towards good nor evil.
Size. Trapinches stand a little over 2 feet tall. Your size is Small.
Speed. Your base walking speed is 25 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Crunch. You are proficient with using your jaws as a weapon, which you can use to perform unarmed strikes. On hit, you deal piercing damage equal to 1d6 + your Strength modifier.
Sheer Force. When you score a critical hit with a melee attack, you can deal force damage equal to your level + your proficiency bonus. You regain the use of this trait once you complete a short or long rest.
Patient Hunter. You do not need to eat or drink for up to 7 days, after which you must eat a meal before attempting to go another 7 days without eating or drinking.
Arena Trap. If a creature within 10 feet of you attempts to move away from you, you can use your reaction to attempt to prevent the creature from moving. Upon doing so, the creature must succeed a Wisdom saving throw. The DC for this saving throw is equal to 8 + your Wisdom modifier + your proficiency bonus. On a failed save the creature cannot move away from you. You regain the use of this trait once you complete a short or long rest.
Languages. You can speak, read, and write Terran and Draconic.
Random Height and Weight
|2′ 4″||+2d4||33 lb.||× 1 lb.|
*Height = base height + height modifier