Trapinch (5e Race)
From D&D Wiki
|A Trapinch. Source|
Trapinches are small, orange insectoids with a huge had and a small body. It's head sports a massive, zigzagging jaw with powerful teeth and two small, black eyes with star-shaped pupils. Its small body is supported by four stumpy legs and has a white underside.
Some specimens have been found to have a teal-like coloration instead of orange with its underside sporting green instead of white.
Trapinches were first discovered in the desert of Hoenn, but can be found almost anywhere a nice arid desert can be found. With their powerful jaws, they dig bowl or conal shaped pits in the sand, crushing any rocks they come across and patiently sit at the bottom waiting for hapless prey to fall in. Once inside, the prey cannot escape. Their jaws are so strong and heavy that, while they can destroy rocks with them, they cannot flip themselves back over if they find themselves on their back. This is especially bad if their natural predator, sandile, happens to be nearby.
Oddly enough, this small creature has become rather popular, though, despite its somewhat aggressive nature, this is most likely due to it's rather cute and innocent appearance.
Trapinches are solitary by nature, preferring to simply reside within its conal nest awaiting both prey and the day it will grow wings and soar in the air with its vibrava and flygon brethren. They typically live in places without water, as water pokemon are a hazard to them, as are grass types. Some have seen them around the same desert areas competing with skorupi for resources, as both are small hunters of those environments. Trapinch are highly territorial and like to bite anything they can get their teeth on.
Trapinch names are usually Terran, but will sometimes change their name to a Draconic one upon evolving into a flygon.
Small but aggressive antlions who trap prey in inescapable sand pits and crush them with powerful jaws.
Ability Score Increase. Your Strength score increases by 2.
Age. Trapinches usually life for 25 years, but some have been known to live for up to 45 years.
Alignment. Trapinches are usually neutral and normally don't lean towards good nor evil.
Size. Trapinches stand a little over 2 feet tall. Your size is Small.
Speed. Your base walking speed is 25 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Crunch. You are proficient with using your jaws as a weapon, which you can use to perform unarmed strikes. On hit, you deal piercing damage equal to 1d6 + your Strength modifier.
Sheer Force. When you score a critical hit with a melee attack, you can deal force damage equal to your level + your proficiency bonus. You regain the use of this trait once you complete a short or long rest.
Patient Hunter. You do not need to eat or drink for up to 7 days, after which you must eat a meal before attempting to go another 7 days without eating or drinking.
Arena Trap. If a creature within 10 feet of you attempts to move away from you, you can use your reaction to attempt to prevent the creature from moving. Upon doing so, the creature must succeed a Wisdom saving throw. The DC for this saving throw is equal to 8 + your Wisdom modifier + your proficiency bonus. On a failed save the creature cannot move away from you. You regain the use of this trait once you complete a short or long rest.
Languages. You can speak, read, and write Terran and Draconic.
Random Height and Weight
|2′ 4″||+2d4||33 lb.||× 1 lb.|
*Height = base height + height modifier
Racial Evolution Feats
Trapinches shed their small awkward forms and take on the power of flight as they grow into their draconic potential. They also become less territorial and fierce, eventually wisening into flygon, which are known spirits of the desert that help those stranded by sandstorms.
You go through your awkward larval stage to become something more insectoid. On your back sprouts wings and you grow large eyes as well as longer legs and body. You lose your jaws a bit, and so resort to acid to melt and digest your food now instead.
- You gain a flying speed of 30 feet.
Prerequisites: trapinch, Vibrava feat
Finally, you reach the culmination of your potential. You are no longer some little squirt in the desert but a graceful, flying spirit who protects it. Your body shape changes entirely to be like that of a dragon, and you get covers which help you against being blinded.
- Your Wisdom score increases by 1.
- Your creature type becomes dragon.
- You have advantage on saving throws against being blinded.