Tragg (5e Creature)

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Large beast, unaligned

Armor Class 13 (natural armour)
Hit Points 51 (6d10 + 18)
Speed 60 ft., swim 20 ft.

19 (+4) 15 (+2) 17 (+3) 9 (-1) 12 (+1) 10 (+0)

Skills Perception +3, Stealth +4
Senses darkvision 60 ft., passive Perception 13
Languages understands Common and Draconic but can't speak them
Challenge 2 (450 XP)

Hold Breath. The tragg can hold its breath for 15 minutes.

Trampling Charge. If the tragg moves at least 20 feet straight toward a creature and then hits it with gore attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the tragg can make a stomp attack against it as a bonus action.

Pack Tactics. The tragg has advantage on attack rolls against a creature if at least one of the tragg's allies is within 5 feet of the tragg and the ally isn't incapacitated.

Pass By. The tragg can take the Disengage action as a bonus action.


Multiattack. The tragg can make two attacks.

Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Stomp. Melee Weapon Attack: +6 to hit, reach 5 ft., one prone target. Hit: 15 (2d10 + 4) bludgeoning damage.

Traggs are large bipedal predators. They are reptilian with a horn on the front of their head. They tend to be found in warm and wet climate areas, such as tropical forests, but can also be found along coasts, consuming small animals and fish, but also the occasional larger prey. They tend to hunt in packs, utilizing guerrilla tactics to take down larger prey. While being formidable predators, they can be tamed, often being used as hunting companions, mounts, or pack animals. They can form very strong bonds with others of their own kind as well as with other beings, so long as they are treated well.

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