Torosaurus (5e Creature)

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Huge beast (ceratopsian), neutral good

Armor Class 17 (natural armor)
Hit Points 115 (11d12 + 44)
Speed 45 ft.

26 (+8) 10 (+0) 18 (+4) 4 (-3) 12 (+1) 6 (-2)

Proficiency Bonus 3
Condition Immunities Blinded
Senses passive Perception 11
Challenge 6 (2,300 XP)

Trampling Charge. If the Torosaurus moves at least 30 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 19 Strength saving throw or be knocked prone. If the target is prone, the Torosaurus can make one stomp attack against it as a bonus action.


Gore. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 24 (4d8+8) piercing damage.

Stomp. Melee Weapon Attack: +9 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10+8) bludgeoning damage.

Flash. Ranged Attack: +9 to hit, reach 30 ft., multiple targets. Hit: 14 (1d10+8) Radiant damage. All targets in a 15ft cone in front of the Toro must succeed a DC 19 Constitution save and targets in a 30ft cone must succeed a Constitution save or be blinded for 2 turns.


Torosaurus is one of the few dinosaurs that have sadly fallen back into extinction in our plane, however through some unknown means, the Torosaurus species somehow ended up in alternate planes of existence, thriving in Celestial Realms. Torosaurus are much calmer than many of their ceratopsian relatives, but make no mistake, the Torosaurus is just as much of a powerhouse as similar sized ceratopsians. Torosaurus is also well known for its frill, which it can use to intimidate rivals, and stun predators when fighting by charging up a light organ and discharging all of the light in a single powerful burst of color and light.

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