Tome of Fiends (3.5e Sourcebook)

From D&D Wiki

Jump to: navigation, search
Recycle.png This page was marked as abandoned on 01:17, 6 September 2019 (MDT) because: Issue(s) unaddressed for over 5 years. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

Padlock.png
The primary contributor has requested no further edits to this page by anonymous users
The user above has requested no further edits to this page by anonymous users. This page is considered complete and balanced to a degree. As such, the page has been locked so that only registered users can edit it. If you are an IP user and wish to make alterations to this page, or you see an error, please discuss it on the talk page. If this page is not fully protected, please either contact an administrator or remove this template.
600px-Ambox wikify.svg.png This page is not formatted correctly. Reason: Categorical mess (RC should work).


You can help D&D Wiki by improving the formatting on this page. When the formatting has been changed so that this template is no longer applicable please remove this template. If you do not understand D&D Wiki's formatting standards please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing formatting help

Tome of Fiends

This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function. This is distinct from a rumination on how the rules for conjuring and alignment subtypes actually do function, which is a whole different discussion entirely. Again, we feel there is a need for this because despite (or let's not kid ourselves, because of) the great wealth of publication devoted to fiends, our favorite villains remain completely outside the realms of that which is understood by players or dungeon masters. While many people are able to parrot a vague game mechanical definition of what a fiend is (an extraplanar creature with an origin in the lower planes or an extraplanar creature with the [Evil] subtype), almost no one can agree on what exactly it is that a fiend does. And therein lies the heart of the problem, and the reason this series has taken upon itself to address this nest of serpents.

Contents

Chapter 1: Morality and Fiends

Morality: How Black is the Night?
To Triumph Over Evil
Law and Chaos: Your Rules or Mine?
I Fought the Law
Beating Back Chaos

Chapter 2: Fiends with Class

Base Classes
True Fiend
Fiendish Brute
Conduit of the Lower Planes
Summoner
Prestige Classes
Hellwalker
Seer of the Tempest
Initiate of the Black Tower
Barrister of the Nine
Celestial Beacon
Boatman of Styx

Chapter 3: Spheres and Feats

Fiendish Taint: Assuming the Face of Evil
The Feats
Fiendish Spheres

Chapter 4: Optional Rules

No Wishing for More Wishes!
Damage Reduction and Special Materials
Putting the Prime Back in Prime Material Plane (Alternate Prime Material Plane Rules)
Practical Demonology: Additional Rules for Summoning
Weapon Proficiencies? You've got to be kidding me!

Chapter 5: Campaigning on the Lower Planes

High Adventure in... Acheron!
High Adventure in... Pandemonium!
High adventure in... Carceri!
High Adventure in... Hell!
High Adventure in... The Abyss!
High Adventure in... Gehenna!
High Adventure in... Hades!

Chapter 6: Gaining Influence in the Lower Planes

Ascended to Godhood
Slaying the Gods
President of the Corporation
Powerful Adventurers
Rulership of the Lower Planes



Back to Main Page3.5e HomebrewSourcebooks
View recent changes for all Tome of Fiends sourcebook related pages

Home of user-generated,
homebrew pages!


admin area
Terms and Conditions for Non-Human Visitors