Toad (5e Race)

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Physical Description[edit]

From Frog and Toad series, by Arnold Lobel

Toads are similar in size to halflings. Like the more common, bestial toad, members of the toad race have green slimy skin and slightly bulbous eyes. Their limbs are on the stumpy side, and they tend to both stand and walk with a posture that seems bow-legged to most humanoids. A toad's hands and feet are webbed, making any one of them a natural swimmer.


Toads have long been a privileged and respected race among humans. They evolved from bullywugs into a knowledgeable merchant race. They have little interaction with humans, but only because they tend to specialize in dealing with more esoteric races.


Toads often live among wealthy nobles of other races, managing guild offices or small businesses. Despite an appearance others may see as off-putting, toads have sharp wit, sharper tongues, and a seemingly supernatural ability to inspire their peers. They and are renowned for being excellent merchants, leaders, and politicians.

Toad Names[edit]

Male: Barnabus, Montague, Tristram

Female: Cordelia, Genevive, Isabella

Toad Traits[edit]

You are an illustrious toad of Toad Hall.
Ability Score Increase. Your Charisma score increases by 2.
Age. Toads live the same length of time as humans, and also mature in their late teens.
Alignment. Toads are usually chaotic.
Size. An average toad is just over 3 feet in height. Your size is Small.
Speed. Your base walking speed is 25 feet, and you have a swim speed of 25 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Amphibious. You can breathe both air and water.
A Toad of Some Repute. You have proficiency in both Persuasion, and one skill of your choice from Deception, Insight, Intimidation, and Performance.
Businesslike Mind. You double your proficiency bonus whenever you make a Charisma (Persuasion) check to negotiate prices.
Not a Washerwoman. You have proficency with the disguise kit.
Rousing Speech. You can cast heroism once without expending a spell slot. You regain the capability to cast this spell in this way after you finish a long rest.
Deep Pockets. You starting equipment includes an extra 3d20 gold pieces.
Languages. You can read, write, and speak both Common and one other language of your choice.

Random Height and Weight[edit]

2′ 8'' +2d4 38 lb. × 1 lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

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