Toad, Bup Variant (5e Race)
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Toad, Bup Variant
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|The bup boy himself. Source|
Toads are a widespread race within the Mushroom Kingdom, stout little creatures which have a head the shape of a mushroom, the color of said mushroom being white with a plentitude of colored dots decorating it. Whether it's actually connected to their head or just a hat they always wear is a secret to all. Along with their funny looking hats, they are commonly seen wearing vests, matching the same color as the dots that pattern their mushroom cap. The eyes of a Toad are usually unmistakable, as they are black, beady, and what some would describe as "soulless". They don't appear to have much in terms of knees, if any at all, instead having huge feet to make up for this fact. The appearance of one can be startling to one whom isn't aware of what they look like beforehand.
The history of Toads began with one fair Princess Peach, the leader of these beings. Despite not actually having the title of Queen, nor having an actual King to be seen, she still does her job of watching over them. The most bizarre fact is that Princess Peach is not actually a Toad; rather, they resemble a human in most aspects. The toads mainly reside in a far away kingdom, known as the Mushroom Kingdom. This kingdom was regularly terrorized by many threats, mostly by a large, fire-breathing turtle beast. Thankfully, a hero arose to save the Toads; A humanoid, by the name of Mario.
However, do not let this think they are limited to the kingdom alone. Many toads like to journey around the world, whether it be for wealth and riches, learning more about the world, or simply as a means to get away. There are many reasons for a toad to be where they are, since they are very curious, like humans. The odd exception to these toads are the Bup toads; These ones origins are chaotic, although it is assumed they arose from one man's power and sway in the world simply blinking them into existence. These kind of toads are beacons of fear, and are not to be trusted. If you see what some call a "bup boy", it is too late. They will take you to what is lovingly called "Gay Baby Jail", a realm which one cannot escape, not even in death.
Toad culture varies differently depending on what kind of Toad you are talking to. For the most part, Toads which reside in the Mushroom Kingdom are very basic in their approach to life, living out their life trying to get by without causing a major ruckus, while those living outside the kingdom are more adventurous and never stay in one place for long. As mentioned before, they are very similar to humans in their approach, many Toads even aspiring to be more like humans. They are friendly with most races which don't look inherently evil, and especially fear lizard-like races such as Dragonborn and Lizardfolk due to their past affiliations. If a toad's a shopkeeper, they have fair (if not cheap) prices for their wares; if a toad's a treasure hunter, they'll usually share.
Again, the exception is Bup toads. They have no society, as they are usually too busy causing havoc to create one. Most races have an innate fear, hatred, or (in extremely rare cases) lust for Bup toads.
Toads can vary in names, either being a pun of some kind, just being what their job is, or having the name "Toad" in their name somewhere. Most of the toads are male, but there are still a good amount of female Toads.
Male: Blue Toad, Bup, Chancellor, Dr. Toad, Harry T., Mr. E, Obi-Wan Toadie, The Master, Toadofsky, Toadsworth, Yellow Toad
Female: Bupette, Chanterelle, Jolene, Minh T., Raini, Toadette, Toodles
Ability Score Increase. Your Ability Score Increases are dependent on what Subrace you choose.
Age. Normal Toads typically mature around the age of 14, and have an average lifespan of 100 years. Bup Toads mature around the same age, but only die when they are killed or wish to die.
Alignment. Normal Toads are typically of the good alignment, due to their kind spirited nature, with some straying toward neutrality with very few being evil. Bup Toads are exclusively Chaotic Evil, with no known record of them being anywhere close to reforming to decent members of society.
Size. Toads are very stout creatures, most not getting past the 4 foot mark. Your size is Small.
Speed. Your base walking speed is 30 feet, with any differences in this being noted in the Subrace category.
Fungal Nature. Your very being, deep down, is mushroom-y. Your creature type is both plant and humanoid, and you can be effected by spells which effect either.
Flame Aversion. You aren't a fan of flames as a plant-like being, wanting to avoid them as much as possible. Whenever you take fire damage, you must succeed a Constitution saving throw equal to DC 10 or half the fire damage you took, whichever is greater. On a failure, you take 1d4 fire damage at the start of your next turn, and continue to do so for a minute or until you use an action to put it out.
Languages. You can speak, read, and write Common. Bup Toads also know Buptongue, which sounds like a mix of eldritch noises and the word "Bup". Only those deeply engrossed in Eldritch knowledge or other Bups know what is said.
Subrace. You must choose a subrace between a Common Toad, a Backpacker Toad, a Scholarly Toad, or a Bup Toad, all detailed below.
Ability Score Increase. Three ability scores of your choice each go up by 1, to a maximum of 20.
Skillful Worker. You are considered proficient in two skills of your choice. You may replace one of the skills with a Tool Proficiency.
Childish Mind. You have advantage against any effects which would cause Madness. In addition, any indefinite madness is treated as long-term madness, and long-term madness is treated as short-term madness in duration.
Ability Score Increase. Your Strength score goes up by 2, and your Constitution score goes up by 1.
Heavy Backpack. If your background equipment doesn't include a backpack, you get one. You must always keep your backpack on you, and if it is destroyed, you feel compelled to replace it as fast as possible. While wearing your backpack, you have a -2 to Dexterity saving throws, and have disadvantage for any checks for high or long jumping.
Strong Figure. You count as one size larger when determining your carrying capacity and the weight you can push, pull, or drag. Additionally, your range and long range for thrown objects double.
Scent for Treasure. You have an innate sense for when anything valuable is abound. You can spend a minute to determine the wealth of an object, as well as any hidden or magical properties of it, including if it is cursed or not.
Ability Score Increase. Your Intelligence score goes up by 2, and your Wisdom score goes up by 1.
Magical Knowledge. Your being was practically made for knowing magic. You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it. At 3rd level, you can cast Identify at it's lowest level as a ritual spell.
Book Keeper. You are knowledgeable on a particular subject. Choose one intelligence-based skill. You have proficiency in that skill, and can double your proficiency bonus when making checks with that skill.
Ability Score Increase. Your Charisma score goes up by 2. As well, your Charisma maximum is raised to 22.
Menace to Society. As a Bup Toad, you are seen more as a monster to folk than a humanoid. You can use this to your benefit, however. As an action, you can force all creatures (including friendly or allied creatures) within 30 ft. of you to make a Charisma saving throw, the DC equal to 8 + your Charisma modifier + your Proficiency bonus. On a failure, they are frightened from you for a minute. At the end of their turn, they can attempt the save again. This feature ignores immunities to fear. You may do this once, regaining a use after a long rest.
Proper Adhesive. Bup is known for eating glue, and you are very knowledgeable about your adhesives. As a bonus action, you may apply adhesive to your hands, making so whatever you are holding cannot be removed from your hands for an hour. You may use this once, regaining usage after a short or long rest.
Gay Baby Jailer. This trait only becomes active at 10th level. As an action, you may force a creature to make an Intelligence saving throw, or else fall for a ligma joke. A creature may fail this save on purpose. On a failure, they are teleported to a pocket dimension of sorts, resembling a jail cell which leads into a rainbow dimension. They are stuck in this Gay Baby Jail for your Proficiency Bonus's amount of days, being released to the spot where they were captured when the time is over. You may use this once, regaining half a usage after a long rest.
Random Height and Weight
|3′ 0″||+3d4||70 lb.||× (1d4) lb.|
*Height = base height + height modifier