Titanium Golem (5e Creature)
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Large construct, neutral
Damage Immunities poison, psychic
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Multiattack. The golem makes two melee attacks.
Triple Flail. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 30 (3d12 + 11) bludgeoning damage.
Slam. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 25 (3d10 + 8) bludgeoning damage.
Insect Plague (Recharge 5-6). Swarming, biting locusts fill a 20-foot-radius sphere centered on a point the golem chooses within range. The sphere spreads around corners. The sphere remains for the duration, and its area is lightly obscured. The sphere's area is difficult terrain. When the area appears, each creature in it must make a DC 16 Constitution saving throw. A creature takes 4d10 piercing damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the sphere's area for the first time on a turn or ends its turn there.
A masive humanoid construct created from a large amount of titanium. In one hand, the titanium golem holds a massive triple headed flail, while the other is a huge fist. A constant buzzing sound can be heard, and a foul smell comes from within the golem. The innards of the construct especially are a bug trap, only allowing the insects' escape through the rapid expulsion from where the face would be.
Constructed Nature. A titanium golem doesn't require air, food, drink, or sleep.
Creating a Titanium Golem
|240 days||200,000 gp||Very rare|