Tiont (5e Race)
From D&D Wiki
|Where the heads of giants fell to rest, so did the great and forgotten sons.
The tiont are a race of giant-kin. As such, they have imposing physical sizes that tower over that of most other creatures. Most tiont are never below 9 feet tall. Those who are become regarded as runts. Delineating their ancient nature, the tiont have skin that is thick and rocky-feeling to the touch. Their eyes are usually that of a grey color, notably like that of a piercing storm. Aside from their giant stature, their limb arrangement is fairly humanoid. They are also said to exert an air of nobility. It is hard to put one's finger on it. The tiont are not known for being particularly beautiful, but they have a sort of distant charm nonetheless that makes them still special even among other giants. Most tiont sport red or brown hair, though some rare ones of their kind shave their heads bald. The tiont do not care so much for fashion, preferring to wear mainly pants, leaving their chests bare, even for females.
Like all giant-kin, the tiont claim heritage one way or another from Annam and Othea. However, they claim a much more direct line than creatures like firbolgs. It is said that Annam and Othea had a son named Tiont, who was more kind and gentle than his brothers Grolantor, Vilmos, Surtr, and Thrym. During the Thousand Year War, he voiced his opposition to the bloodshed with the dragon race. As a result, he was cut down into pieces by his brothers for his father's honor. Othea grieved and Annam took pity on his son. While Tiont's name was erased from the giant pantheon's memory, the pieces of Tiont's body were fashioned with earth to create the tiont race. As a result of Tiont's gesture of dishonor, the tiont are not given any land or favor from Annam, making them effective exiles.
The tiont are a fairly self-sufficient race. They live typically by cliffsides and escarpments in low areas, particularly those by the seas. Their communities consist of small groups, usually with no more than ten members at a time. The tiont groups are nomadic, roaming with the seasons and subsisting off both the land and their bodies for hard labor. Within these groups, their monies and resources are shared for mutual survival. Due to their exile, the tiont are also not present within the ordning established by Annam, nor do they care to follow it. The tiont are heavily fond of oral tradition and they spend many a night out in the empty roads telling stories around a fire. Due to their physique, they are often sought after as laborers or mercenaries.
The tiont are not given a name at birth, save their patronymic title. Instead, they are awarded a title later in life after doing something significant or exhibiting some noteworthy characteristic. Many relatively "speak-able" tiont names are spoken in Giant, and most are not gender based.
Titles. Gol Heimiik, Thul Vun, Strun Kroniid, Feykro Deimaar (Zinaal), Qeth Dwiirok/Kliiz, Grohiik Lovaas
An ancient and forgotten son's body was chopped up to create the tionts
Ability Score Increase. Your Strength score increases by 2.
Age. You become an adult at the age of 325 and can live for many thousands of years.
Alignment. Due to their calm and stoic nature, tionts tend along a path of neutrality.
Size. Tionts stand at about 12 to 17 feet tall. Your size is Large.
Speed. Your base walking speed is 30 feet.
Noble Charm. You are proficient in the Persuasion skill.
Stony Skin. You have advantage on ability checks to hide in rocky terrain. Additionally, while unarmored, your AC is equal to 12 + your Constitution modifier. You can use a shield and still gain this benefit.
Giant's Strength. Your unarmed strikes deal bludgeoning damage equal to 1d4 + your Strength modifier.
Languages. You can speak, read, and write in Common and Giant.
Subrace. Choose from the gol ahmul, du'al, and thane subraces listed below.
The gol ahmul of the tiont are said to have been fashioned primarily from pieces of Tiont's head and arms. They are notably slimmer than others of the tiont, and they are renowned for their mental fortitude.
The tiont of the du'al subrace consist of pieces cut from tiont's torso. They have a great affinity for the earth.
Ability Score Increase. Your Constitution score increases by 1.
Earthen Movement. As an action, you can move through 10 feet of nonmagical unworked sand, earth, mud, stone or similar material. While doing so, you don't disturb the material you move through and gain 10 feet of tremorsense until the end of your turn. If you end your turn within an object or material you are moved to the spaced you entered it from.
As their name suggests, the thane tiont are the most warrior-like of the race. They were made from Tiont's legs and are very muscular.
Random Height and Weight
|× (8d3) lb.
*Height = base height + height modifier