Tiny Thunder Elemental (5e Creature)
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Tiny Thunder Elemental
Tiny elemental, neutral
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Elemental Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. In addition, the elemental can enter a hostile creature's space and stop there.
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) thunder damage and if the target is a creature, it must succeed on a DC 13 Constitution saving throw or be deafened for 1 minute. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
The vague cloudy shape of a tiny thunder elemental constantly rings with the faint sound of thunder, which grows in intensity when the elemental is angered.
Elemental Nature. A tiny thunder elemental doesn't require air, food, drink, or sleep.