Tiny Sea Shikigami Swarm (Jujutsu Kaisen Supplement)

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Tiny Sea Shikigami Swarm[edit]

Huge swarm of Tiny Sea Shikigamis monstrositys (Shikigami), unaligned


Armor Class 8 (natural armor)
Hit Points 93 (21d4 + 22)
Speed 60 ft. swimming speed, 40 ft. flying speed


STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 14 (+2) 2 (-4) 4 (-3) 8 (-1)

Damage Resistances fire, cold
Condition Immunities grappled, frightened, stunned, prone, charmed, restrained, paralyzed, petrified
Senses passive Perception 7
Languages
Challenge 2 (450 XP)


Blood Sucker. The swarm sucks the blood out of the opponents it bites. Whenever it successfully hits an multiple bites attack, it will deal additional 12 (3d8) piercing damage.

Cursed Attacks. The swarm attacks are considered magical.

Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Medium Cursed Spirit. The swarm cannot regain hit points or gain temporary hit points.

Crowd Control Vulnerability. The swarm has disadvantage in saving throws against effects that cover an area of effect, such as a cone, circle or line. Additionally, any damage caused to the swarm by such effetcs is tripled if the entire area is covered by the swarm.

ACTIONS

Multiple Bites. Melee Weapon Attack: +5 to hit, reach 5 ft., 12 (3d6 +3) piercing damage.

Spacing Issues. As the swarm is too big, not all shikigami composing it can reach a single target, so the swarm causes less damage the smaller a creature is. A creature takes 1 dice less damage for every size they're smaller than Medium, minimum 1. A creature takes 1 dice extra of damage for every size they are larger than Medium.


A bunch of shikigami created from the imagination of a Disaster Tides user.
5.00
(one vote)

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