Tiny Fire Elemental (5e Creature)

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Tiny Fire Elemental[edit]

Tiny elemental, neutral

Armor Class 13
Hit Points 14 (4d4 + 4)
Speed 20 ft.

5 (-3) 16 (+3) 12 (+1) 3 (-4) 10 (+0) 6 (-2)

Damage Vulnerabilities cold
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities fire, poison
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision 60 ft., passive Perception 10
Challenge 1/4 (50 XP)

Elemental Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 3 (1d6) fire damage and catches fire; until someone takes an action to dose the fire, the creature takes 3 (1d6) fire damage at the start of each of its turns.

Illumination. The elemental sheds bright light in a 5-foot radius and dim light for an additional 5 feet.

Water Susceptibility. For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 2 cold damage (this includes its vulnerability to cold damage).


Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) fire damage.

Mere motes of wandering flame, tiny fire elementals drift about aimlessly, starting small fires as they go.

Elemental Nature. A tiny fire elemental doesn't require air, food, drink, or sleep.

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