Tiny Demon (5e Race)
From D&D Wiki
|drawn by me.|
Tiny demons are humanoid little scribbly guys with horns, tail, and no distinct facial features and kinda just look like little silhouettes. They might look like they have hair or clothing as part of the silhouette.
Tiny demons don’t have much recorded history, they live in a form of hell, working as the sort of underdogs of the underworld, being treated very poorly and working a lot as well as delivering messages. They are born out of hellfire, with no parents and don’t mature, remaining the same throughout their lives. When they die, they disintegrate into black ash.
Tiny demons don’t have much of a society, either. They live in the underworld in mouse holes and other small spaces, trying to hide, for if they are seen they might be hurt by the larger demons. They might leave hell if they feel they don’t know anything anymore due to the hurtful experiences that come with living there. Most people don’t know about them, hence their lackluster name, as to not draw attention to themselves.
Tiny demon Names
Tiny demons don’t have parents, rather, they are born out of hellfire. They don’t have names, and are rather just ordered in infernal numbers and letters so they can be identified. Sometimes they give themselves names and sometimes they just stick with their identifier.
Identification (translated): 2b, Ev, 33, o7, l6
Chosen names: Zac, Yemi, Kluz, Dare, Vi
Tiny demon Traits
Tiny demon guys
Ability Score Increase. Your Dexterity score increases by 2, and your Charisma score increases by 1. As normal, you can't increase an ability score above 20 using this feature.
Age. Tiny demons don’t live for very long, only for about 25 years, and don’t mature.
Alignment. Tiny demons tend toward quite chaotic and possibly evil alignments, and although good ones exist, there is quite a stigma around them.
Size. Tiny demons kind look like little scribbley black stick figures, they are human shaped with horns and tails, they are tiny.
Speed. Your base walking speed is 20 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.. In addition, magical darkness doesn't impede your darkvision due to your fiendish nature.
From the Flames. You have resistance to fire damage.
Live by Heat. You don’t need to eat rations or sleep, rather, you gain energy from heat, so a fire will be necessary to ‘eat’. The act of gaining energy from heat replaces both eating and sleeping, and you have to do so for 2 hours in every 12.
Magical Manipulation. You know 2 cantrips from the warlock spell list, and you can cast detect magic once with this trait, and can't do so again until you finish a long rest. Your spellcasting ability for these spells is Intelligence, Wisdom, or Charisma (you decide when you pick this race).
Nimble. You can move through the space of any creature that is of a size larger than yours.
Languages. You can speak, read, and write Common and infernal.
Random Height and Weight
|1′ 0''||+1d6||-0.5 lb.||× 1 lb.|
*Height = base height + height modifier