Tiny Cold Elemental (5e Creature)

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Tiny Ice Elemental[edit]

Tiny elemental, neutral

Armor Class 15 (natural armor)
Hit Points 14 (4d4 + 4)
Speed 20 ft., swim 20 ft.

5 (-3) 16 (+3) 12 (+1) 3 (-4) 10 (+0) 6 (-2)

Damage Vulnerabilities fire
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities cold, poison
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision 60 ft., passive Perception 10
Challenge 1/4 (50 XP)

Elemental Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. In addition, the elemental can enter a hostile creature's space and stop there.


Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) cold damage and if the target is a creature, its movement speed is reduced by 10 feet until the start of the elemental's next turn

Tiny cold elementals are elementals consisting of cold water that drift along listlessly. These diminutive creatures are known to be afraid of fire and they are commonly encountered in chilly locales.

Elemental Nature. A tiny cold elemental doesn't require air, food, drink, or sleep.

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