Tiger Anthrolupe (5e Race)
From D&D Wiki
While their looks and build can vary, they are mostly similar to larger humanoids in both shape and size, but appear more muscular. In some cases they look closer to Weretigers with the bulid of of an average Anthrolupe and snouts that seem to be a middle ground to those of Tigerfolk and Anthrolupe. They are covered in fur that varies in color and stripe pattern depending on the region of birth. Due to their beastly appearance and fierce reputation, they are often feared and discriminated against.
Since they are a crossbreed, there history is mostly tied to their parent races. Their life-style depends solely on the community they live in or based on their on accord so it can vary a great deal. At their best they are loyal allies and friends, being very peaceful towards all and at their worst they can go on a "bloodthirsty" like rampage unable to discern friend or foe. They at times live somewhat similar to monks when they're more at peace with the world and rumors say that some Tiger Anthrolupes can live well up to 300s if they have live a balanced enough life-style.
They do have a strong sense of society, whether or not said society accepts them. They are mostly an honor-based society. They tend to live in close-knit clans, termed "packs", and are rarely seen living in cities and towns. They care deeply for those from the same pack, often even willing to give their own lives in defense of friend or kin. Much of their values and beliefs stem from the Tigerfolk and Anthrolupe as well as a dedicated code of honor. Those who break the laws of the pack, are often banished and left to fend for themselves. In this society, they're gender neutral in almost all roles and positions. Power and honor of the pack are held in higher regard than the individual and especially other packs.
Tiger Anthrolupe Names
A Tiger Anthrolupe's individuals name, is usually followed its Pack name.
Male: Alraj, Fareed, Grawl, Kaleej, Maruuk, Niromak, Poren, Rahamin
Female: Davilli, Ghula, Kahala, Katja, Khati, Laree, Natji, Shiara
Pack: Bloodclaw, Razor-teeth, Sacred Ones, Death Strike, Protectors
Tiger Anthrolupe Traits
Mostly classified as hunters and gathers, they tend to live in the wilderness where their kind can live in peace.
Ability Score Increase. Your Dexterity score increases by 2, your Wisdom and Constitution score increases by 1.
Age. Tiger Anthrolupes generally reach adulthood around the age of 25. They live to around the age of 125-185 depending on life-style, maturing heavily and remaining vigorous and hardy, graying in the last twenty-years.
Alignment. Like their parents, they aren't bound to any specific alignment, preferring simplicity in life, and will often do what they believe is the best idea. However, they do tend to lean more towards chaotic alignments due to their wild natures.
Size. A Tiger Anthrolupes can vary. They are generally about 6.5' in height and around 180-245 lbs, but can be bigger. Your size is Medium.
Speed. Your base walking speed is 40.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only shades of gray.
Claw. You have proficiency in unarmed strikes using your claws. Your unarmed strikes deal 1d4 slashing damage. You can use Dexterity instead of Strength for the attack and damage rolls of your Claw attacks. When you take the attack action and make an attack with your Claw, you can attack with your other hand's Claw as part of the same attack. You must make separate attack rolls for each hand and damage rolls.
Born Hunter. You can pick two proficiency skills Perception, Survival, Acrobatics, or Nature skills
Natural Stealth. Tiger Anthrolupes have a natural tendency to be stealth and are natural rogues and thieves. You gain proficiency in the Stealth skill.
Languages. You can speak, read and write Common, One Language of your choice and you can speak to any felines and understand what they are saying back to you. Some cats call this Ca'Tragra but it isn't a language you can learn without being of the Cat Folk blood.
Feral Rage: When you are at half hit points or below, you enter a "Feral" state where your unarmed strikes deal an additional 1d4 of damage and gain temporary hit points equal to 2x your Constitution modifier (minimum 2).
Animal Senses: Your sense of smell and hearing is exceptionally good, granting you advantage on Deception, Perception, and Stealth. You are also considered semiconscious when sleeping.
Soft Fall: Tiger Anthrolupes reflexes and feline like appearance gives them resistance to falling damage and they will always land on their feet just like cats. This ability can be used as a reaction to trying to be thrown, falling, and or being knocked prone (without a grapple). This can also be used outside of combat for other situations