Tiger Anthrolupe (5e Race)

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Tiger Anthrolupe[edit]

Physical Description[edit]

While their looks and build can vary, they are mostly similar to human in both shape and size but appear either leaner or more muscular. In some cases they look closer to weretigers with the bulid of of an average Anthrolupe and snouts that seem to be a middle ground to those of Tigerfolk and Anthrolupe. They are covered in thick fur that varies in color depending on the region and same many of the same features as both the Tigerfolk and the Anthrolupe. And due to their unsettling appearance, like their predecessors, they are often discriminated heavily against, often being hunted down as monsters.

History[edit]

Since they are a crossbreed, there history is mostly tied to their parent races. Their life-style depends solely on the community they live in or based on their on accord so it can vary a great deal. At their best they are loyal allies and friends, being very peaceful towards all and at their worst they can go on a "bloodthirsty" like rampage unable to discern friend or foe. They at times live somewhat similar to monks when they're more at peace with the world and rumors say that some Tiger Anthrolupes can live well up to 300s if they have live a balanced enough life-style.

Society[edit]

They do have a strong sense of society, whether or not said society accepts them. They are mostly an honor-based society. They tend to live in close-knit clans, termed "packs", and are rarely seen living in cities and towns. They care deeply for those from the same pack, often even willing to give their own lives in defense of friend or kin. Much of their values and beliefs stem from the Tigerfolk and Anthrolupe as well as a dedicated code of honor. In this society, they're gender neutral in almost all roles and positions except those where a specific gender is superior at.

Tiger Anthrolupe Names[edit]

A Tiger Anthrolupe's name is usually derived from the parent races in some way.

Male: Bloodclaw, Hunter, Trapper, Bladerunner

Female: Keeneyes, Claw, Paw

Tiger Anthrolupe Traits[edit]

Mostly classified as hunters and gathers, they tend to live in the wilderness where their kind can live in peace.
Ability Score Increase. Your Dexterity score and Constitution score increases by 2 and your Wisdom score increases by 1
Age. Tiger Anthrolupes generally reach adulthood around the age of 14. They live to around the age of 125-162 depending on life-style, maturing heavily and remaining vigorous and hardy, graying in the last twenty-years.
Alignment. Like their parents, they aren't bound to any specific alignment, prefering simplicity in life, and will often do what they believe is the best idea. However, they do tend to lean more towards chaotic alignments due to their wild natures.
Size. A Tiger Anthrolupes can vary, they are generally about the size of humans and average about 5’ to 6’ in height and around 130-200 lbs in weight though can be more muscular and weigh around 200-235 lbs. Your size is Medium.
Speed. Your base walking speed is 40.
Darkvision. You have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color.
Claw. You have proficiency in unarmed strikes using your claws. Your claws are considered light and deal 1d4 slashing damage.
Bite. You can bite any opponent within 5 feet. it deals 1d6 of piercing damage
Born Hunter. You have proficiency in the Perception, Survival, Athletics, and Nature skills
Mask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Languages. You can speak, read, and write Common, Wolfspeak, Beast Speech and Sylvan.


Bonus Traits[edit]

Feral Rage: When you are at half hit points or below, you enter a "Feral" state where your unarmed strikes deal an additional die of damage and gain temporary hit points equal to your Constitution modifier (minimum 1).

Animal Senses: Your sense of smell and hearing is exceptionally good, granting you advantage on Deception, Perception, and Stealth. You are also considered semiconscious when sleeping.

Adapt Survival: You are proficient with improvised weapons.

Law of the Jungle: As an Apex Predator you strike fear into your prey. Gain proficiency in the Intimidation Skill. +1 to your attack and damage rolls when enemies are your size or smaller


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