Tiegon (5e Race)

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Scales.png This page is of questionable balance. Reason: No race should have 120ft of truesight as most high level monsters don't get more than 30ft truesight if any. Secondly, it says that they have telepathic communication with anyone they consider is a part of "their tribe". Wording wise, this could mean anybody that the character feels close to, including (but not limited to) party members, friends, drinking buddies, that one cool NPC that your character saw do a cool thing, etc., as tribe just means a group of people with some sort of linking factor that sometimes has a recognized leader. And lastly, in the Demonic Tiegon subrace, "You can cast 2 spells as one" sounds like a feature that allows you to cast two spells at the same time using the same action, which should not be a feature on an already overpowered class and definitely at least needs a re-wording.


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Tiegon (teegone)[edit]

"Scourge of the Realm, they live silently in plain sight."

Physical Description[edit]

Tiegons have Scales, Tails (1d4),and horns (1d4), and grow wings above level 10. They have a strange twisted beauty when viewed by other race that are non-angelic. Angelic races are subject to immediate indescribable unease when a Tiegon is within 20 feet.

History[edit]

Dragon-Elves and Tieflings were both outcast races that eventually found solace in each other after long struggles. They descend from two different groups of Elven Crossbreeds between the Dragons and Tieflings. Their nomadic and hermetic nature has kept them secret for many thousands of years. Living in seclusion, they have lost all original knowledge of their origins and lore.

Society[edit]

Tiegon society is nomadic with tribal structure. They tend to shy away from other races with a few ambitious wanderers going into the cities to collect supplies. They can hibernate in a type of suspended animation not aging for up to 100 years at a time. They normally do this in large groups buried in the ground they are sometimes mistaken for undead when they awaken. Some may not wake up with the others, leaving them to search for their tribe. Tribes are very tight knit. They have an innate need to stay together.

Tiegon Names[edit]

Tiegons pick random names rolled by a d20 and d6 from the common (English) alphabet. They add vowels by rolling a D6 (a,e,i,o,u,y ; 1,2,3,4,5,6). They do this ceremonially until they get something that is able to be pronounced. Male names typically start and end in consonants. Female names typically start and end in vowels.

Male: Soder, Krond, Dagosug

Female: Ujodei, Escela, Aridunia

Tiegon Traits[edit]

The rejected spawn of Elf-Dragon and Tiefling-Elf halfbreeds
Ability Score Increase. Tiegons with their generations of hiding have developed the ability to hide in plain sight. +2 to Dexterity, +1 to Perception.
Age. Tiegon age depends on multiple factors, and the strength of their lineage blood. 2d12 for hundreds of years, 1d10 for tens and ones to determine character life length. Maximum: 2510 years, Minimum: 211 years.
Alignment. Any alignment.
Size. Teigons vary widely in shape and size. Most have a slender muscular build. Your size is medium.
Speed. Your base walking speed is 30 feet. You have flight ability above level 10. Flight speed is 30 feet + twice your Teigon level. Flight speed is maximum 10 if your armor is not modified for your wings. Any starting armor is already modified.
TrueSight. Due to Draconic lineage and centuries of tribal hermetic seclusion your race has learned to see things as they really are. You have truesight out to 120 feet.
Tribal Telepathy. Due to Tiegons' hermetic ways they have developed tribal telepathy. Anyone who they consider within their tribe is able to be communicated with telepathically.
Natural Armor. Natural scales cover your body. You have a natural Armor Class of 2 + 1/2 Tiegon level. Not usable unless armor is modified by a smith or using smith tools. You can use 5g worth of tailor's equipment to modify any and all clothing when resting in town.
Tail. Draconic Scaled Tail with attack of 1d4 slashing damage for every 10 Tiegon levels
Horns. You have sharp scaled horns that grow from head. 1d4 Bludgeoning damage
Keen Senses. You have proficiency in Perception skill
Blend. You have proficiency in the Stealth skill
Languages. Tribal Telepathy, read write and speak Common
Subrace. Lost Tiegon

Lost Tiegon[edit]

You awoke after hibernation to find that your tribe has already left their long sleep. This is a conditional Racial trait depending on the time away from your tribe. The abilities for these traits don't take effect until you have been away from your tribe for more than 3 years. If gone from tribe for more than 7 years, the Teigon dies unless the tribe cannot be found or sensed.

Ability Score Increase. Due to your innate need to find your tribe you have a +2 to your Perception along with your race's normal abilities.
Tribal Tracking. As long as 10 or more members of your tribe remain in a group you know which way to walk to find them. This feeling grows over a 7 year period until the Lost Tiegon is consumed by this trait. This can only be stopped by the tribe being disbanded or dying.

Lithe Tiegon[edit]

You have been born with the abilities of your Elf ancestors more prevalent. Your alignment has to be Lawful.

Ability Score Increase. Dexterity +1, Strength +1 in addition to your race's normal abilities.
Elvish Warrior Blood. You have proficiency with the longsword, shortsword, shortbow, and longbow.
Natural Fighter. Exotic Weapons Proficiency

Hunter Tiegon[edit]

You were born with the instincts of your dragon ancestors more prevalent. Your alignment has to be neutral.

Ability Score Increase. Charisma +1, Constitution +1
Draconic Tracking. You have the telepathic ability to know which direction your pray is in. 1d20 vs target Stealth save + Intelligence Modifier.
Draconic Resistance. Pick one elemental damage type to be resistant to.

Demonic Tiegon[edit]

You were born with the demonic abilities of Tiefling ancestors more prevalent. Your alignment has to be chaotic.

Ability Score Increase. Charisma +2, Intelligence +1
Infernal Legacy. You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the hellish rebuke spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Demonic Blood. You can cast 2 spells as one.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
5′ 6″ +2d20 110 lb. × (2d20) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


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