Ticktox (5e Creature)

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Large plant, unaligned

Armor Class 13 (natural armor)
Hit Points 120 (16d10 + 32)
Speed 10 ft., climb 10 ft.

18 (+4) 9 (-1) 15 (+2) 5 (-3) 14 (+2) 6 (-2)

Damage Resistances bludgeoning, piercing, slashing
Damage Immunities poison
Condition Immunities poisoned
Senses passive Perception 12
Challenge 6 (2,300 XP)

Tick Infested. A creature that touches the ticktox or hits it with a melee attack while within 5 feet of it takes 5 (2d4) piercing damage plus 5 (2d4) poison damage.

Toxic Blood. If a creature consumes the ticktox's blood, it takes 8 (3d4 + 1) poison damage.


Multiattack. The ticktox makes two claw attacks and uses its Ticks.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (3d6 + 1) slashing damage. If the target is a creature, it is grappled (escape DC 14). Until this grapple ends, the target is restrained.

Ticks. Each creature within 10 feet of the ticktox makes a DC 14 Dexterity save. On a failed save, a creature is covered in ticks; at the start of its turn, it takes 5 (2d4) piercing damage plus 5 (2d4) poison damage and must succeed on a DC 12 Constitution save or be stunned until the start of its next turn. If a creature covered in ticks uses an action to brush them off or takes fire damage, this effect ends.

Art by Jonathan Wojcik

This patient, plodding creature is so named for the millions of hard ticks residing under its many rubbery, fleshy folds, their encrusted bodies rustling softly with the creature's every movement. The parasites are well adapted to the concentrated toxins saturating the monster's blood, and the bite of a single adult can carry enough poison to send the average humanoid into paralytic shock. The arthropods cannot survive long on the blood of other organisms, but have little difficulty returning to the sluggish and malodorous plant.
Even creatures impervious to poisoning can have difficulty subduing a ticktox, as its rubbery body and deceptively wiry limbs harbor incredible physical strength, dense muscles coiled tight to bones as tough as iron bars. With a single, quick swipe of its claws, the normally gentle and passive ticktox can potential lop off the top of a creature's skull.
Ticktox are largely nonviolent creatures, employing their rake-like claws to collect compostable detritus. Only when attacked does the ticktox act aggressively, deluging its adversary in ticks by a suffocating embrace or a vigorous shaking of its skin flaps. Though not directly predacious, it will often drag paralyzed victims back to its tick-ridden compost heap, where they soon succumb to the cumulative effects of anemia and steady poisoning. Lacking orifices, the ticktox absorbs sustenance directly through its porous surface, burying itself for many hours at a time in heaps of decomposing vegetation, dung and other organic material.

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