Tiburce (5e Creature)

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Small beast, unaligned

Armor Class 12 (natural armor)
Hit Points 10 (3d6)
Speed 20 ft., fly 30 ft. (hover)

10 (+0) 14 (+2) 10 (+0) 6 (-2) 6 (-2) 4 (-3)

Saving Throws Dex +4
Senses passive Perception 12
Challenge 1/2 (100 XP)

Pack Tactics. The tiburce has advantage on an attack roll against a creature if at least one of the tiburce's allies is within 5 feet of the creature and the ally isn't incapacitated.


Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Square Game. The tibruce makes a bite attack against the nearest spellcaster. The target must make a DC 10 Dexterity saving throw, taking 6 (1d8 + 2) piercing damage on a failed save and losing a 1st level spell slot(if they have no spell slots remaining, they merely take damage).

Tiburces are entities that are typically encountered in Zone 1 Sects constructed by Elsen, specifically appearing in the office complex and around the meat fountain of the sect. It is theorized by visitors and outsiders that Tiburces physically cannot live outside of the sects, as they appear nowhere else in the world. They live off of the meat produced by said meat fountain and inexplicably have the ability to hover, rarely ever touching the ground.

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