Tiberian (3.5e Template)
From D&D Wiki
Tiberian creatures have been infused with a mutating crystalline source of energy. In most circumstances, this causes the creature to become faster, stronger, consumed by pain and hunger, and mindlessly brutal.
Creating a Tiberian Creature
“Tiberian” is an acquired template that can be added to any living corporeal creature that has a skeletal system (referred to hereafter as the base creature). "Tiberian zombies" may also occur.
Speed: The creature's speed is increased by one third for all movement modes. If the base creature can fly, its maneuverability rating drops to clumsy.
|Tiny or smaller||+0|
Damage: Natural and manufactured weapons deal damage normally.
Special Attacks: A tiberian mutant retains all of the base creature’s special attacks that do not require psychic or magical ability to operate.
Special Qualities: A tiberian mutant loses most special qualities of the base creature. It retains any extraordinary special qualities that improve its melee or ranged attacks. A zombie gains the following special quality.
Single Actions Only (Ex): Tiberian mutants have poor reflexes and can perform only a single move action or attack action each round. A zombie can move up to its speed and attack in the same round, but only if it attempts a charge.
Skills: A tiberian mutant has no skills.
Environment: Any land and underground.
|Hit Dice||Challenge Rating|
SEE WIKIPEDIA ENTRY: Tiberium