Tibbit (5e Race)

From D&D Wiki

Jump to: navigation, search

Tibbit[edit]

Tibbits are small, humanoid creatures that have the ability to turn into a common house cat. Much like their feline ancestors tibbits exhibit independence, curiosity, and quickness of mind and body. They rarely form communities larger than two or three families, and even these small colonies rarely hold together for more than a few years. Shortly after reaching adulthood, a tibbit develops an intense desire to wander the world and satisfy her racial curiosity. Tibbits can be found wherever humans and other civilized humanoid races have established cities, towns, and colonies.

Physical Description[edit]

In humanoid form, tibbits are small, stealthy, dark-skinned people with short tails and a cat's hairy ears. Their hair tends to grow thick and long and males tend to grow sideburns. Their skin tones range from a tawny brown to black, but occasionally a tibbit has pure white skin. Their hair color matches the wide range of colors found in house cats, from pure white to striped silver to deep black.

In their cat form, tibbits look like fat but energetic house cats. They appear identical to—and indistinguishable from—any common, domesticated breed.

History[edit]

Tibbits arose from felines kept as familiars in ages past. The powerful magic that allows a familiar to gain intelligence and magic abilities slowly filtered from one generation of cats to the next. Whether tibbits evolved from a natural process, divine intervention, or a sudden surge in the magic running through their ancestry, none can say.

Society[edit]

Tibbits have never existed in large numbers, and their tendency to spread across the world leaves them with a fractured, incomplete racial history. Among humans and other humanoids tibbits usually remain in their cat form. The stray cat that prowls a neighborhood, the mangy cat adopted as a temple's unofficial pet, and the lazy feline always close at hand at the local tavern might be tibbits. Driven by curiosity, tibbits love to remain in their animal form while observing humans.

Cynical observers contend that a tibbit seeks to spy on others. Tibbits hold that they merely like to keep an ear and eye out for any interesting bits of news. Tibbits are typically too chaotic, carefree, and impulsive to work as spies or hired killers. Upon overhearing a group of adventurers talking over a treasure map in hushed tones, a tibbit might be just as likely to shift into humanoid form on the spot and offer to join the adventure as she is to lose interest and chase down a juicy mouse she spotted across the tavern.

Tibbit Names[edit]

Tibbits tend to adopt names based on their physical traits and deeds. A tibbit kitten is given a nickname by her parents, one that reflects her temperament and appearance. When a tibbit comes of age she adopts a name of her choice. Tibbits tend to pick names from other folk, usually based solely on the sound. As a tibbit travels the world, she adopts a surname that reflects her experiences and important deeds. A tibbit usually changes her surname after such an event, but her true name uses all of her adopted surnames from childhood onward, and not just her latest one. When two tibbits meet, they share these long-form names to express their pasts with one another.

Strangers and business partners use the name a tibbit picks for herself, while the tibbit's close friends and family use the original nickname chosen by her parents. A tibbit allows only her closest friends to learn and use her nickname. A nontibbit given such a privilege has received one of the highest honors a tibbit can grant to an outsider.

In general, tibbit names work for either sex. Whether male or female, a tibbit who has a short tail in cat form likely ends up with the nickname "Spiketail."

Parent-Bestowed Names: Blackpaw, Glittereye, Longear, Patchfur, Quickfang, Tumblepaw.

Tibbit Traits[edit]

Ability Score Increase. Your Dexterity score increases by 2.
Age. Tibbits reach maturity a bit faster than humans, and live a little longer. They reach adulthood at 13, and typically live to be 100.
Alignment. Tibbits have a strong tendency toward chaos and an equally strong lethargy toward moral issues, making the majority of them chaotic neutral.
Size. Tibbits are about 3 feet tall and weigh about 40 pounds. Your size is small.
Speed. Your base walking speed is 25 feet.
Tibbit Transformation. You can use a bonus action to polymorph into a tiny housecat, or back into your true form. While in cat form, you can't interact with objects, your speed is 40 feet, and you have a climbing speed of 30 feet. You can't speak or cast spells in cat form, although transforming does not break your concentration on a spell you've already cast, or prevent you from taking actions that are part of a spell that you've already cast. Your statistics, other than your speed and size, are the same in each form. When you transform, any weapons, armor, clothes, or objects worn or carried by you transforms with you, becoming part of your cat body. Items that require a physical apparatus to function, such as a ring or a pair of boots, shift to adopt a form suitable to a cat, such as a collar or anklet and continue to provide their benefits. You revert to your true form when you die.
Darkvision. You have a cat's keen senses, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Languages. You can speak, read, and write Common and one other language of your choice. You also know the Feline language, a strange combination of purrs, hisses, and empathic transfers, which allows you to communicate with cats of all forms.
Subrace. Choose from the Alley Cat, Domestic, Wildcat, and Purebred subraces.

Alley Cat[edit]

As an Alley Cat, you have lived your life largely as one of exploration and curiosity, unfettered by any master or calling. You're inclined to boldness, independence, and perhaps a bit of overconfidence.

Ability Score Increase. Your Wisdom score increases by 1.
Free Spirit. You can move through the space of any creature that is of a size larger than yours.
Naturally Stealthy. You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.

Domestic[edit]

As a domestic, you were raised in the care of a wizard. Your master's thirst for knowledge only fueled your own curiosity, and your constant exposure to magic gave you an inherent affinity for it.

Ability Score Increase. Your Intelligence score increases by 1.
Arcane Infusion. You know the prestidigitation cantrip.
Familiar Affinity. You know the find familiar spell, which you can cast as a ritual.

Wildcat[edit]

As a wildcat, you are quick and hardy, having fought tooth and nail for survival. Unsure of what adversity tomorrow will bring, you are more reserved and cautious than most tibbits.

Ability Score Increase. Your Constitution score increases by 1.
Wanderlust. Your movement speed increases by 5 feet, and you gain proficiency with the Athletics skill.
Scavenger. Starvation is no stranger; you require food half as often as a normal character.

Purebred[edit]

As a lap cat, you were raised in the lap of luxury by nobles, your every need tended to by your masters. You are quick witted, naturally talented, and tend to be overly self-involved.

Ability Score Increase. Your Charisma score increases by 1.
Nine Lives. Whenever you make a death saving throw, you can add your proficiency bonus to the roll.
The Art of Laziness. You are used to taking short naps throughout the day whenever you can get the opportunity. You are able to complete a short rest in only 30 minutes, and after resting for at least 4 hours in a day, you gain the same benefit that a human does from 8 hours of uninterrupted sleep. You may still only benefit from one long rest in any twenty-four hour period.


Back to Main Page5e HomebrewRaces

Home of user-generated,
homebrew pages!


Advertisements: