Thundercat (5e Race)

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ThunderCat[edit]

Thunder, Thunder, Thundercats! Hooooo!
—Lion-O, Lord of the Thundercats

Physical Description[edit]

ThunderCats_Group.jpg
Screenshot from the show

Thundercats vary greatly in terms of height, build and posture but have some traits in common. All are humanoid with catlike features. These feline aspects include their bodies being covered almost entirely with fur, piercing eyes and sharp ears. Some lower class thundercats also have tails that provide minor assistance with balance but are in no way dexterous, leading many to conceal their tails under clothing to avoid social stigma from non-catfolk. Thundercats are also naturally fit and muscular and can maintain this far more easily than many other races, their natural strength and agility becoming the envy of many creatures.

History[edit]

Thundera was a powerful nation-state upon the world of Third Earth that was founded by the first lord of the ThunderCats, Leo. The ThunderCats were a small group of special thundercats who were renowned warriors and guardians of their race. It was destroyed in centuries past; the city fell due to an attack led by the lizard general Slithe and the traitor Grune, completely devastating the city-state. Now only the ThunderCats and some surviving civilian Thunderians remain.

It was a heavily hierarchical society in which the Cats rules over other animalfolk by virtue of birth and maintained peace across the land through their elite warriors and ruling classes, the Thundercats. In spite of the peace enjoyed by the cats, many of the other species of Thundera did not enjoy such comforts, such as the dogs and tailed cats that all lived in the slums. Most citizens abhorred technology, denying the existance of machinery entirely and leaving thoughts of such things as fairy tales. This belief was a major contributing factor to their destruction as the lizards attacked them with advanced bipedal war machines, warbots, while the ThunderCats fought with bows and arrows.

Cat slaves from Mount Plun-Darr are currently living in the ruins of Thundera whilst surviving Thundercats roa, the lands as paladins, mercenaries or nomadic monks.

Society[edit]

Thundercat society has all but collapsed. They are heard of as the remnants of this ancient race and order which blend into more cosmopolitan society. Small groups have been known to band together in order to maintain some aspects of Thunderian society. These groups will more often than not center around a lion subrace member, historically the royal breed of thundercat, and a totem of fallen Thundera, such as a magical weapon or heirloom. Such groups maintain a nomadic lifestyle in search of more Thunderian treasure, vengeance against the dark forces that led to the collapse of their homeland or simply the betterment of their new home. Supporting a noble leader are often found the people's fighters and remnants of the warrior monks (confusingly known as clerics) that guarded the magical secrets of Thundera.

Thundercat Names[edit]

Thundercats are largely named for the feline they resemble, for example a Cat with racial traits of a lion may be called Lion-O or Leo. Often these names end in a powerful vowel sound reflecting the energy and strength of the thundercat people. Occasionally, they will take Latin names reflecting ancient Greek or Roman nobility.

Male: (Lion) Lion-O, Leo, Claudus, (Panther) Panthro, (Tiger) Tygra, Javan, Caspin, Bengali, (Jaguar) Jaga, (Wildcat) WilyKat, (Lynx) Lynx-O, (Common) Torr, Grune

Female: (Cheetah) Cheetara, (Jaguar) Jagara, , (Panther) Panthera, (Wildcat) WilyKit, (Puma) Pumyra, (Common) Leah

Thundercat Traits[edit]

Your Thunderian heritage manifests itself in a variety of traits you share with other Thundercats.
Ability Score Increase. Your Dexterity and Charisma scores each increase by 1.
Age. Thundercats age in a manner far more similar to a human than other felines. As such they are physically mature at around twenty years of age and often live into their seventies. Unlike human cultures however, Cats are rarely consider adults until they proven themselves value to Thundera, whether this be as a warrior, craftsman, cleric or ruler.
Alignment. Cats can be either good or evil but shy away from remaining neutral in most conflicts due to their opinionated nature. Despite this they have a respect for hierarchy and understand its value, often leaning towards lawful alignments.
Size. Thundercats vary widely in height and build, from barely 5 feet to well over 6 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Keen Senses. You have proficiency in the Perception skill.
Claws. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Dart. Thundercats have animalistic abilities to move quickly on all fours. While both your hands are free, your movement speed increases to 35 feet.
Languages. You can speak, read and write Common and another language of your choice. You also have limited understanding of Ancient Thunderian languages inscribed on various artifacts and ancient tomes.
Subrace. The ancient species of cat from which your thundercat is descended provides unique bonuses based on the cat's physical attributes/ abilities and the aspect of Thunderian life for which the subrace has been bred to excel within.

Lion[edit]

Ability Score Increase. Your Charisma score increases by 1.
Lord of the Thundercats. Lions are the ruling class of thundercats, being inspirational and respected leaders of a proud civilization known across many worlds. If an allied creature within 60 feet of you, which you can see, is forced to make a saving throw against being charmed, frightened, or petrified, you may use your reaction to inspire them, granting them a bonus to the roll equal to your Charisma modifier. You must finish a short or long rest before using this trait again.
Warrior King. Your royal blood has been exposed to various regimens of weapon training. You are proficient in two weapons of your choice.

Tiger/ Wildcat[edit]

Ability Score Increase. Your Intelligence score increases by 1.
Natural Camouflage. You can Hide even when only lightly obscured by natural phenomena like falling snow, leaves, etc.
Tactician. Whenever you make an Intelligence (History) check related to advantageous locations of battle, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

Cheatah/ Puma/ Jaguar[edit]

Ability Score Increase. Your Dexterity score increases by 1.
Natural Speed. You can Disengage as a bonus action.

Panther[edit]

Ability Score Increase. Your Strength score increases by 1.
Combat Specialist. You are proficient in a martial weapon of your choice.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
4′ 8'' +2d10 100 lb. × (1d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


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