Thunderbolt (5e Equipment)
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weapon (spear), artifact (required by champion of Zeus)
This is Zeus's thunderbolt, forged by the cyclopes for Zeus to slay Kronos. Since peace has come to Olympus, Zeus has seen fit to imbue his statues' bolts with great power, should a champion emerge that he deems worthy. Zeus seeks a champion that will protect the weak while challenging the strong. Performing a successful DC 24 Religion check grants you a vision from Zeus. If he deems you worthy, and you pass his challenge, you may wield Thunderbolt. The challenge is to defeat a creature of CR 22 or 23. If part of a party, they may assist you in battling the creature. After defeating the creature, a spear in the shape of a thunderbolt that is 6 and half feet long with golden runes running from tip to tip is granted to you.
Homeward Bound This weapon returns to the hand of the wielder if thrown.
Lighting bolt Whenever this weapon is thrown, it casts lightning bolt where it lands, except that it deals 4d8 lighting damage instead.
Thunderwave This weapon hold up three charges of the thunderwave spell. One charge is regained at dawn.
Caller of storms As an action, you can point Thunderbolt at the sky and call fourth a storm to aid you. As a bonus action you can bring down lighting on a target of your choosing. The target, and any creature in a 10 foot radius of it, must make a DC 19 Dexterity saving throw. On a failure, they take 4d12 lighting damage and are stunned for a turn. On a success they take half and are not stunned. The storm lasts till you dismiss it.
While wielding this weapon, you can fly (60 feet) for up to an hour. Use of this feature is restored after completing a long rest. You also have resistance to lighting and thunder damage.
Base damage for this weapon is 2d8 piercing damage and 2d6 lighting damage.