Throne of Blades (5e Creature)
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Throne of Blades
Medium construct, unaligned
Damage Immunities cold, poison, psychic
Antimagic Susceptibility. The throne of blades is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the throne of blades must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
Skeleton Bound. If the skeleton seated on the throne is removed from it, it has a walking speed of 30 feet and uses the statistics of a skeleton, though it has no weapons or armour and it can't take any actions other than the Dash action or the Disengage action. The skeleton acts on the same initiative as the throne of blades and uses as much of its movement as it can to get back to the throne, avoiding any obvious hazards, though it doesn't try to avoid opportunity attacks. If the skeleton is destroyed or if it is more than 90 feet away from the throne of blades at the start of the throne of blades' turn, both become inanimate.
Multiattack. The throne of blades makes four attacks.
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
The throne of blades is a vile construct, a mixture of construct animation and necromancy. A skeleton is placed in a floating mechanical throne, bound by cuffs on the arms and legs, and connected to it are multiple iron swords. They are often used as guardians in tombs and treasuries. While the skeleton is inanimate, it houses all of the throne's animated power. Despite being a non-sapient construct, it manages to hold keen awareness of its surroundings and the ability to plan and react to unexpected circumstances, which is why it is valued as a guardian.