Thriae Seer (5e Creature)

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See also Thriae (Beefolk) (5e Creature)

Thriae Seer

Medium humanoid (thriae), lawful neutral


Armor Class 14 (16 with shield of faith)
Hit Points 97 (13d8 + 39)
Speed 30 ft., fly 60 ft.


STR DEX CON INT WIS CHA
14 (+2) 18 (+4) 16 (+3) 18 (+4) 18 (+4) 16 (+3)

Saving Throws Dexterity +7, Wisdom +7
Skills Arcana +7, History +10, Insight +7, Nature +7, Religion +10
Damage Resistances acid
Damage Immunities thunder, poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 14
Languages Common, Sylvan, Thriae
Challenge 5 (1,800 XP)


Magic Resistance. The thriae has advantage on saving throws against spells and other magical effects.

Spellcasting. The thriae is a 10th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). The thriae has the following cleric spells prepared:

Cantrips (at will): guidance, light, mending, sacred flame
1st level (4 slots): command, cure wounds, detect magic, identify, shield of faith
2nd level (3 slots): augury, see invisibility, spiritual weapon, suggestion
3rd level (3 slots): conjure animals (giant wasps or swarms of insects (wasps) only), nondetection, speak with dead
4th level (2 slots): arcane eye, divination
5th level (2 slots): insect plague, scrying

ACTIONS

Stinger. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (1d8+4) piercing damage, and the target must make a DC 14 Constitution saving throw. On a failed save, the creature is poisoned for the next minute, and is confused while poisoned in this way, as if affected by a confusion spell. A creature can repeat the saving throw at the end of each of its turns, ending the poison early on a success.

Merope Consumption (3/Day). The thriae consumes a dose of merope, which allows her to further tap into her spiritual powers. For the next minute, the thriae gains a +4 bonus to her AC, attack rolls, and damage rolls, and she can't use this action again until its effects have worn off.


250px-Zizzira.jpg

Sought after for their wisdom and guidance as well as their enchanting beauty, thriae seers are among the most spiritually gifted members of their colony. Their prowess for foretelling the future and deciding upon the soundest courses of action in dire situations earns them respect from other thriae as well as outsiders from other societies, and seers wield their gift with a stoic humbleness. Nonetheless, most seers expect an offering before they will grant an audience a divination. These offerings usually consist of ornate jewelry and sums of gold, though some seers desire the company of humanoid male or female consorts, many of whom gladly oblige the captivating seer with their presence.

While their combative abilities mainly comprise their magical powers and they appear at first glance to be thin and frail, seers still possess the trademark strength and resilience of all thriae.

Thriae seers spend most of their time meditating in one of the many chambers in the colony's hive dedicated to such activities. Consuming large amounts of their queen's merope to enhance their powers of divination, seers ponder the best solutions to their colony's problems, and often act as a sort of spiritual political council for the queen. If a particularly wealthy group of outsiders has sought the counsel of several thriae seers, this council of prophetesses will combine their powers in order to read a difficult divination.

Thriae seers are 6 feet from head to toe and weigh 150 pounds. The thriae seer presented here represents the least of her kind. Many thriae seers take levels of monk or rogue so as to be even more adept at protecting their queen. Thriae sorcerers are also relatively common—such thriae are particularly valued by their hive for their magical abilities.



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