Thousand Son (5e Subclass)
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"Go sons of Magnus and wreak havoc with our arcane might and make them behold the esoteric vigor that spells their doom" -Thousand sons sorcerer to a group of recruits on their first mission
- The Knowledge of The Ancients
At level 3 you've studied and experimented for millennia and learned the ways of the cult of magnus and can put them to true use, Gain access to Full casting and and your spellcasting is intelligence and you use the wizard spell list
- Equipment of eons
At level 5 You've learned more about your legion's combat doctrine and how to effectively wield their weapons, Gain proficiency in bolters, bolt pistols, chainsaw weaponry, volkite weaponry, and heavy armor. You gain access to asphyx shells ammo
- Forces of the legion
At level 10 you've been Promoted from aspirant to sorcerer in the ranks of the legion, You have been given the opportunity of controlling a host of Rubric marines, the amount you can control is equal to your Intelligence modifier. At level 18 this changes from your intelligence modifier to your level. To summon more rubrics you have to spend 2 days of preparation, 1 Humanoid soul, and 10,000 gp worth of materials to summon 1 rubric
- A Minion of my Own
At level 15 the rubrics are good enough to help in combative situations but you need someone of higher intelligence but not to high don't want to get stabbed in the back now, You can spend 5 days of preparation, 50'000 gp worth of materials to summon a tzaangor a creature your legion uses extensively for administrative duties and minor Clerical duties have them carry your things, manage your inventory or create deep political subterfuge the skies the limit with this little buddy but be warned treat the creature well and you'll have a minion for life if you don't, well that how come all your gold accounts are drained?, why do the lords of waterdeep have it out for you?, and why does your party blame you for thefts you never committed?. YOU ONLY GET THE ONE!
- Exalted lord
You've become an exalted sorcerer one of the highest ranks in your legion and have been given access to treasured of troops and resources, With 5 days of preparation and 100'000 gp worth of materials you can summon one terminator space marine limit is 2, with 10 days of preparation and 200,000 gp you can summon one chaos dreadnought limit 1, and gain proficiency with warpflame, and inferno weapons, and the Aether cannon
Inferno Bolt Pistol Through the power of a millennia of scientific advancement and arcane progress you get inferno weapons which call upon the user's magical reservoir for ammunition though doing so the magical cost is negligible causing no adverse effect to the user. The weapon does 2d6 piercing damage and 3d10 fire damage, It has these following properties Light, Range 30/120, arcane focus.
Inferno Bolter The main weapon of the rubric marines, It does 2d8 piercing damage and 3d12 fire damage. It has the following properties Heavy, Two-Handed, Range 80/240, Short burst(2).
Heavy Warp Flamer This is what you get when you shove a flamer of tzeentch into a heavy flamer has the same stats as the a regular heavy flamer only difference is infinite ammo and the damage being also psychic/fire since it's burning you mind, body, and soul.
Aether Cannon Yeah This malefic beauty of a weapon is a commitment as it's consumption of your magical reservoir is actually something to worry about. When equipped with this weapon you can't cast spells or create magical effects and when you unequip this weapon you gain 3 levels of exhaustion. This augmented plasma cannon does 8d8 fire/psychic damage and has the following properties, Heavy, two-handed, range 100/200.
Asphyx Shells ammunition made from a psychokinetic poison that eats away at the mind, changes the piercing damage on your weapon to psychic
Weapon Conjuring To create these items you must spend an hour and 30-40 gold worth of materials to summon forth any of these Items