Thornling (5e Creature)

From D&D Wiki

Jump to: navigation, search


Medium plant, any chaotic alignment

Armor Class 12 (16 with barkskin)
Hit Points 52 (8d8 + 16)
Speed 30 ft., climb 20 ft.

14 (+2) 14 (+2) 15 (+2) 15 (+2) 17 (+3) 16 (+3)

Skills Perception +5, Stealth +6
Damage Vulnerabilities fire
Damage Resistances cold
Condition Immunities blinded, deafened
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 13
Languages Common, Druidic, Elvish, Sylvan
Challenge 2 (450 XP)

Innate Spellcasting. The thornling's innate spellcasting ability is Wisdom (spell save DC 13). The thornling can innately cast the following spells, requiring no material components:

At will: fog cloud
3/day each: protection from poison, spike growth
1/day each: awaken, polymorph

Spellcasting. The thornling is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It has the following druid spells prepared:

Cantrips (at will): druidcraft, poison spray, produce flame
1st level (4 slots): entangle, longstrider, speak with animals, thunderwave
2nd level (3 slots): animal messenger, barkskin, heat metal


Vine. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, plus 2 (1d4) piercing damage.

Poison Gas (Recharge 6). The thornling exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.

Thornlings are immature blackthorns that resemble thorny bushes. They have a weaker grasp of magic than mature blackthorns, but they are by no means helpless, as they can expel poisonous gas from their bodies, like their elders, and they have long, thorny vines.

Back to Main Page5e Homebrew5e Creatures

Home of user-generated,
homebrew pages!