Thorn (5e Equipment)
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Weapon (longsword), artifact (Requires attunement)
"To rend one's enemies is to see them not as equals, but objects—hollow of spirit and meaning." — 13th Understanding, 7th Book of Sorrow
Thorn is one of the Weapons of Sorrow, created by dark Hive rituals. Once being called Rose, this weapon was wielded by a hero named Rezyl Azzir. Being tempted by the power that he sought to harness, he, along with his weapon, were corrupted by the dark powers of the Hive. The name of Rose was changed along with Rezyl, now calling himself Dredgen Yor. Thorn hungered for more power so Yor used it to consume the souls that he killed with it. After Dredgen Yor was defeated at the hands of another great hero, a group of people naming themselves the Shadows of Yor began to follow in Dredgen's footsteps. However, they tried their best to not fall victim to the same dark madness that had consumed Dredgen Yor, understanding the dark magics first before attempting to use them. Many replicas were made of Thorn. Ultimately, none of them compared to the original.
Thorn's whole appearance is that of jagged jet-black onyx. The blade possesses a serrated edge, which looks like small "thorns" growing out of the blade. The hilt looks as though it was wrapped in a dark-grey leather, which seems to have a wet sheen to it. The pommel has a dark, cloudy emerald embedded into it, as well as into the cross guard. They both seem to glow faintly from within.
Thorn is a magic weapon with a +3 to attack and damage rolls.
Random Properties. The Thorn has the following random properties:
- 1 minor beneficial property
- 1 minor detrimental property
Mark of the Devourer: When attacking with Thorn, it does its normal slashing damage as well as 1d4 necrotic damage. Also, on a successful hit, Thorn applies necrotic damage for 4 turns, doing 2 damage each time at the end of the target's turn. This damage ignores resistances and immunities. The effect can stack up to 3 times. Attacks with Thorn ignore a target's bonus to AC, if that bonus is a result of a spell (e.g. shield) or other magical effect (e.g. the bonus granted by a magic item). Natural AC and non-magical item are unaffected by this. If a target's AC is wholly the effect of a spell (e.g. mage armor), the target's AC is instead 10 + its Dexterity modifier. In addition, this weapon ignores temporary hit points, instead dealing normal hit point damage. Every stack of Mark of the Devourer reduces the non-magical AC by 1.
Soul Devour: When a creature is killed while under the effects of Mark of the Devourer, you regain 3d10+character level in hit points. If 7 creatures are killed before a long rest is completed, you regain one use of an ability that requires a short or long rest. In addition, for the next 3 rounds after the kill, Thorn deals 1d6 of necrotic damage instead of 1d4. Its Mark of the Devourer damage increases to 4 instead of 2, which still stacks up to 3 times. The Soul Devour refreshes after a kill and can be held throughout a fight as long as a creature with Mark of the Devourer dies when Soul Devour is active.
Dredgen's Bloodlust: If a creature is reduced to 0 hit points from damage from Thorn, you may, as a reaction, move up to half your movement speed and make another attack against a creature you can reach, even if you have already used your full movement this round. This can even be used during another creature's turn, but only immediately after a creature is felled by Thorn.
Curse of Sorrow: Thorn, although being severed from Dredgen Yor for quite some time and is able to be used for good, still possesses a dark, corrupting magic. When you attune to Thorn, make a wisdom save with a DC of 15. If you succeed, then nothing happens. If you fail this check, then you fall unconscious and must make another Wisdom save with a DC of 20. If successful, you wake 1 hour later with 3 levels of exhaustion. If you fail, your alignment becomes evil, regardless of your original alignment. You also gain an effect of long term madness that lasts as long as you remain evil. These can only be reverted if you unattune to Thorn, which you will not willingly do. If the first check was successful when attuning to Thorn, then each day you are still attuned to Thorn you must make the same DC Wisdom save at dusk, this time with a DC of 10. The effects of the curse can only be removed by killing Xyor, the Unwed with Thorn. This will remove the corruption from Thorn and it will be safe to attune to without risk.
Destroying the Thorn. The Thorn can only be destroyed if it is brought to the resting place of Dredgen Yor and placed upon the ground there. It can then be destroyed by a good or neutral aligned character using a ritual designed to destroy Thorn known only by a Shadow of Yor.