Thief (5e Creature)

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Medium humanoid (any race), any alignment

Armor Class 13 (leather armor)
Hit Points 18 (4d8)
Speed 30 ft., climb 30 ft.

8 (-1) 14 (+2) 10 (+0) 10 (+0) 12 (+1) 12 (+1)

Skills Stealth +6
Tools Thieves' Tools +6
Senses passive Perception 11
Languages any one language (usually Common), and Thieves' Cant.
Challenge 1/4 (50 XP)

Cunning Action. On each of its turns, the thief can use a bonus action to take the Dash, Disengage, Hide, or Use an Object action.

Sneak Attack (1/Turn). The thief deals an extra 3 (1d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the thief that isn't incapacitated and the thief doesn't have disadvantage on the attack roll.


Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Image source

Thieves specialize in stealing and breaking into buildings. They fare better picking locks than fights, and tend to turn to combat only as a last resort.

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