The Zoologist (5e Creature)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Incomplete. See the 5e Creature Design Guide if you need help.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Zoologist[edit]

Medium humanoid (werefox), neutral


Armor Class 15 (Natural armor and cloth)
Hit Points 31 (7d8)
Speed 40


STR DEX CON INT WIS CHA
14 (+2) 17 (+3) 11 (+0) 13 (+1) 15 (+2) 18 (+4)

Saving Throws +5 Dexterity +6 Charisma
Skills +5 Acrobatics +6 Animal Handling +4 Nature +6 Persuasion
Senses passive Perception 12
Languages Common


Zoologists’ Skills The Zoologist is proficient in the Nature skill, and has Expertise in Animal Handling.

WereFox’s detriment One night a month, on the full moon (or in the Terraria campaign setting, a Blood Moon, the Zoologist transforms into a Werefox. Her Werefox state makes her Strength And Constitution increase to 17. Once the full moon or Blood Moon ends, she transforms back and gains 1 level of exhaustion.

ACTIONS

Claws Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:10 (2d6 + 3) slashing damage.


The Zoologist NPC from Terraria



Back to Main Page5e Homebrew5e Creatures

Home of user-generated,
homebrew pages!


Advertisements: