The Mysterious Stranger (5e Fallout Supplement)

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The Mysterious Stranger[edit]

Medium humanoid (Human), neutral


Armor Class 25 All (Duster Coat)
Hit Points 290 (20d8 + 200)
Speed 120 ft., climb 100 ft., swim 100 ft.


STR DEX CON INT WIS CHA
25 (+7) 30 (+10) 30 (+10) 25 (+7) 25 (+7) 30 (+10)

Saving Throws Strength +16, Dexterity +19, Constitution +14, Intelligence +16, Wisdom +16, Charisma +19
Skills Acrobatics +10, Arcana +10, Athletics +10, Deception +15, History +15, Insight +12, Intimidation +10, Nature +10, Perception +10, Performance +10, Persuasion +15, Religion +10, Stealth +15, Survival +15
Damage Immunities Radiation
Condition Immunities charmed, deafened, exhaustion, frightened, paralyzed, poisoned, stunned
Senses truesight 60 ft., passive Perception 30
Languages Common
Challenge How about no (0 XP)


Brutal. The Mysterious Stranger’s attacks count as critical hits on any roll above a 10.

ACTIONS

Multiattack. The Mysterious Stranger makes 5 attacks.

Mysterious Magnum. ranged Weapon Attack +15 to hit, range 5/60 ft., one target. Hit 54 (5d20 + 14) ballistic damage and the target must make a DC 16 Constitution saving throw. On a failure, the target is killed instantly.


Some consider him a friend, some consider him a a god, and some people think he's an outlaw, but in the end he's just a mysterious stranger.

MysteriousStrangerCA1.jpg
An artistic rendition of someone who may be the mysterious stranger, [Source]

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