The Mana (5e Creature)
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Medium humanoid, lawful good
Saving Throws Dex +18, Con +19, Int +17, Wis +17, Cha +18
Conduit The Mana has double the spell slots of a Wizard. She is capable of using any spell from any class' spell list.
Unforgiving The Mana rolls three additional sets of damage dice upon landing a critical attack.
Ethereal Upon being reduced to 0 hit points, The Mana will fade into a demiplane and regain 1 hit point. She cannot reemerge until she regains all her hit points, at a rate of 30 per day.
Channel Magic The Mana casts a spell. Charisma is Her spellcasting ability.
Brutal Strike The Mana makes up to two unarmed strikes. +16 to hit, reach 5 ft., one target. Hit: 20 (2d8 + 10) bludgeoning damage + 20 (2d8 + 10) force damage.
The Mana, when physically manifested, appears as a full-figured woman with pure white skin and hair. Her eyes have no iris or pupil, but they glow and emit a cyan mist. She wears a black robe that has been clawed open in the front from Her collar down to Her navel. The remnants of the damage are worn upon Her head like a veil, rather than using a hood. Visible on Her chest is her symbol - a tattoo representing Her bond with those mortals that follow Her or are native to Her homeland. She always carries one of two objects: a human skull, or a skull that appears to be made of roughly cut obsidian with ram's horns and her symbol etched in its forehead.
She is an extremely understanding figure. If She is faced with conflict against a creature She believes has good intentions, or once did and has simply been warped, She will do Her utmost to avoid killing the creature. In the event that She is faced with an irredeemable foe, however, She will show no mercy in wiping it out of existence. With the range of magic at Her disposal, simple mortals should beware her wrath.