The Gentry (5e Race)

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The Gentry[edit]

Physical Description[edit]

The Gentry appear as humanoid, wingless butterflies from far away. Up close, their chiton bodies look almost skeletal in their thinness, with regular sized heads. Their faces have large compound eyes and lipless mouths.  They have thin, curly antenna where eyebrows would normally be. The average Gentry has a black body and monocolor eyes, but there are some with different colorations. Most adult Gentry have the ability to manifest vibrant butterfly wings.

History[edit]

In ages past, the Gentry were fairy nobility that were much taller than normal and wielded powerful magic. Eventually, one of their highest members convinced all of them to travel to the material plane in pursuit of a land not dominated by the Archfey. They were successful, at the cost of their powers and immortal lives. In modern times, the Gentry are a material race like any other, but their culture still clings to their former glory. While most Gentry spend their whole lives in their secret meadow villages, a few become adventures.

Society[edit]

The Gentry live in secret villages located in meadows far away from industrial civilization. Most of these Butterfly folk spend their entire long lives in harmony with nature and their communities, taking only what they need and sharing what they can. Instead of Good and Evil, the Gentry believe in Beauty and the Ugly. All things symmetrical, colourful, and pleasing to the eye are to be preserved and protected at all cost. Likewise, all things imperfect, grey, and revolting ought to be destroyed. This worldview causes conflict between the Gentry and most other material races, who believe good is not skin deep. Like in most other cultures, the Gentry who become adventures are mostly outcasts who long for more than their boring life. Some do it to learn more about the world they live in, either seeking a kind of enlightenment or just broadening their horizons. Others for a sense of wanderlust and freedom outside of the community. But most leave for the sake of increasing their power; all the stories say they are this world's Archfey, so why not embrace their destiny?

The Gentry Names[edit]

Children are named after their parent's favorite flower in Gentry culture. Instead of last names, individuals address each other as "first name, child of mother's name" within the community. For example, "Foxglove, son of Plumeria".

Male: Narcisuss, Hyacinth, Gladiolus, Lupin, Snapdragon

Female: Rose, Iris, Lily, Jasmine, Plumeria

Gender Neutral: Oleander, Foxglove, Hemlock, Cornflower, Nightshade

The Gentry Traits[edit]

Archfey-like Butterfly folk with bewitching powers.
Ability Score Increase. Your Charisma score increases by 2 and your Wisdom score increases by 1. Additionally, you have proficiency in Persuasion.
Age. Mature at about 200 years. Life lasts until 700 years.
Alignment. Adventures tend to be Chaotic. Villagers tend to be true neutral.
Size. Gentry vary in height from 6 feet to barely over 7 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Fey Ancestry. You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Fairy Form. Starting at 2nd level, you can use your action to tap into your magical Fey blood, manifesting incorporeal butterfly wings on your back. Your transformation lasts 5 minutes or until you end it as a bonus action. Your flying speed is 30 feet. After the transformation ends, you can't use it again until you finish a long rest. You can't use your flying speed if you are wearing medium armor or heavy armor.
Cold Iron. As the most banal thing in existence, metal in all of it's forms is anathema to Gentry. As such, they are unable to wear metal armour and use metal shields. Additionally, Gentry take +2 damage when struck by metal weapons.
Fairy Dust. Your fey magic gives you the ability to influence the minds of beings around you. You know the Friends cantrip. Starting 3rd level, you can cast Charm Person by expending a level 1 spell slot once per long rest. Starting 5th level, you can cast Crown Of Madness by expending a level 2 spell slot once per long rest. Your casting ability for all of these spells is Charisma.
Languages. You can speak, read, and write Common and Sylvan.

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